squidgod2000
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squidgod2000

One of the best things I ever did (as a person living in a studio apartment with a ton of electronics) was buy some tinted stickers to kill the light from LEDs on things like my modem and computer and such.

One of the best things I ever did (as a person living in a studio apartment with a ton of electronics) was buy some

I have one of the cone-shaped ones. It doesn’t wake me up—it merely alerts my cat that it’s time to start walking on my face until I get out of bed and feed her.

I have one of the cone-shaped ones. It doesn’t wake me up—it merely alerts my cat that it’s time to start walking on

Yep. I used nothing but Macs in school for graphic design “Because that’s what professionals use,” and nothing but PCs in the seven years I’ve been working as a designer.

Don’t. Fucking. Buy. Gamble. Boxes.

On lazy devs: I don’t think of dev laziness in terms of hours worked, as was the focus of the article quote, but rather in terms of corners cut; systems copied from other games or a lack of ideas.

I really didn’t appreciate Children of Men until I watched it three or four times. Damn excellent movie in every way.

What’s especially sad is that Continuum had very specific things to say about corporations and anarchists, and their views on the future of our world—and especially corporate control over the police—and those ideas have been lost at this point.

Or nanosats.

They’re working on it. IIRC it requires a special piece of hardware to do some of the switching, hence why it’s not widely available.

I’ve had an invite for Project Fi since early to mid-June, but I didn’t want a Nexus 6.

Didn’t he have to sell the sock after he went broke?

The state tried to sell Copernicus, but no offers came close to the reserve. Frankly, not a lot of companies really want to pick up 3/4s of an MMO blind and try to make a successful game out of it—unless they can get a great deal.

One of the issues they had was combining the need for top-tier talent (which they had) with the requirement to be based in Rhode Island. It takes some very generous salary packages to get devs to move their families across the country, especially knowing that when the job was finished (either with launch or failure)

There’s been plenty of press about it, certainly within the gaming/MMO community, but I also recall Forbes and other pubs writing multiple articles about it.

The whole 38 Studios thing was an ill-conceived vanity project to design the “perfect” MMO, or at least his vision of it. The kind of thing every gamer says they’ll do when they’re rich, but that most people who become rich quickly realize is a horrible idea.

Copernicus was his passion project (he was always a big MMO guy). KOA:R had shared lore/assets with Copernicus and was developed both to make some money and prove that his company could actually deliver—proof that he would need to secure the funds to fully develop and launch an MMO.