Didn’t he have to sell the sock after he went broke?
The state tried to sell Copernicus, but no offers came close to the reserve. Frankly, not a lot of companies really want to pick up 3/4s of an MMO blind and try to make a successful game out of it—unless they can get a great deal.
One of the issues they had was combining the need for top-tier talent (which they had) with the requirement to be based in Rhode Island. It takes some very generous salary packages to get devs to move their families across the country, especially knowing that when the job was finished (either with launch or failure)…
There’s been plenty of press about it, certainly within the gaming/MMO community, but I also recall Forbes and other pubs writing multiple articles about it.
The whole 38 Studios thing was an ill-conceived vanity project to design the “perfect” MMO, or at least his vision of it. The kind of thing every gamer says they’ll do when they’re rich, but that most people who become rich quickly realize is a horrible idea.
Copernicus was his passion project (he was always a big MMO guy). KOA:R had shared lore/assets with Copernicus and was developed both to make some money and prove that his company could actually deliver—proof that he would need to secure the funds to fully develop and launch an MMO.
Everyone knows this. Easier said than done, obviously. No need to be a jerk about it.
I don’t understand this “eat less” part. What is?
Diets are for suckers.
I wish they’d stop bullshitting about “irregularities” and “errors” and just call it what it is: fraud.
It’s easy—for non-game-reviewing bloggers: Ignore the hype that says you must play Soandso:3 and that you must do it right now because it’s new.
FWIW, I went to his bar in DC and was kinda disappointed that he never showed up.
CTRL-F
As Eric pans the camera back down, we see the lens covered with reddish-orange goo.