squibsforsquids
squibsforsquids
squibsforsquids

You mean that you can't be a good person and murder thousands of people with guns, knives, and your bare fists? Well, sir, I don't know about your moral code, but in mine...

Well... damn. I kinda wanted to see this otherwise. I just can't stand Blow any more, and I'm pretty sure Phil Fish is just plain crazy. (As in, I think he needs lots of therapy.)

Can't tell if serious, or...

Exactly how I felt about Limbo and Braid. Early college writing workshops yield better results.

"When you have a character go from quiet, repentant killer to soliloquies about the nature of justice to "aww shucks" to just generally being a guy who never does any wrong (beyond the player repeatedly killing lots of dudes), you do not have a good character."

Before I buy it/rent it/whatever I do to watch it:

That's more or less how I felt about it. The number of times I watched that poor kid die because the platforming mechanics were unnecessarily harsh around any amount of water was just too frustrating to deal with.

So much for "don't feed the trolls."

I have to run most of my games on my PC at lower/lowest levels. (L4D2/TF2 screen caps look just like they're running on my machine.)

Well, really taking a good look at the industry and all, video games have become flooded with money. It's all people really seem to talk about these days - how much money Call of Shooter: The Battlefield of Tier-One Ops and World of Mostly Generic Continent VIII made last year, and how everyone'll copy them to make

"Whatever you might think of Jon Blow, his work does show us that truly, comprehensively smart games are within our creative reach—games that make us think, treat us like grown-ups, and explore the whole range of real human experience."

I liked the Ubisoft reveals/footage the most, too.

I don't even know at this point. I'm so exhausted of being fed the same slop for $60 (which I basically don't pay - I wait until things drop to $20 nowadays) that's more or less the same expendable consumerist throwaways that've been churned out for the past decade.

"And, to be fair, a great deal of the issue is in how the medium was birthed."

I think the misunderstanding that the industry has is one you've described, which is to say that everyone seems to think that the story needs to "fit" the gameplay - which makes for a bad story, regardless of how good the gameplay might be. What's perhaps more problematic isn't even that the story's bad, but the

I dunno. I don't "get" trash-talking.

Games Workshop says, "hi," too.

The Total War cultural difference isn't substantial? Given how you'd see the Islamic nations played in multiplayer - and certainly how I played them in single-player - it's pretty tough to argue that they don't "play" like their historical counterparts. Heavy on fast-moving cavalry, light infantry, and shock troops -

Both Medievals, Empire, and Napoleon let you play with the Ottomans in multiplayer.

It depends on what you consider depth. If you want more control over armies and fighting, as everyone's been saying, the Total War series is good. However - that being sad - the diplomacy AI's a joke (as Civ's can be sometimes...), and you don't get any of the freedom in terms of actually building an empire out of