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I sure as hell hope so. The thought that 20% of the people old enough to get the point of an MMO and willing to take this survey not having any idea who the candidates are - at all - is a little frightening. I know America's got a proud, long history of political ignorance and apathy, but 20% seems a little high for

I want to see more information on this 20% of people oblivious to the election. I know Maple Story's geared towards the younger crowd, although the game's creators claim that at least half of their players are voting-capable... but 20% seems very, very high to not even know who these people are. (It'd make more sense

I need to get more play-time in. I've gone through it three/four times (that's including collectible runs). This is seriously one of my favorite games - not saying that lightly, either. (Also, yes, I totally got one of those white robes, and it's awesome. I like the look of the red robe better, but you regenerate your

I think there's a strong ironic undertone with the music choice, but some of the tracks actually work legitimately in New Vegas. The old Country style (like the old Bluegrass style) was derivative largely of the European ballads, which, in my opinion, feeds the mood that you're doing something important in the game.

Last night I started (for real - there are words on a Google doc as I write this) on a Fallout movie script. Immediately ran into a wall that could take awhile to rectify precisely. Blargh.

If you get an add from "Ruadh" in the near future, that's what I think is my current Steam handle.

Now playing

Reading BioWare news these days feels like they're competing for some sort of award for dumbest ideas in gaming.

Back in the couch-full Halo days? Yes. You did this to screw over your own team-mates because you're a terrible person who is very likely going to get their back of their knee-caps kicked in the next time they get up. Thems the rules.

I'd say you've got yourself a bit of an conundrum in terms of level selecting. Although, in a way, it almost sounds you may want something like Cave Story that hybridizes a narrative-sensitive "hub" with a graduated level select system via teleporter - which could obviously be replaced with an elevator, tram,

A-absolutely-men. Journey and Flower disprove about half of this article.

Bioshock nailed Occupy Wall Street four years before it started. MSG IV's been harping on militarization and private-sector militarization (a big issue in the Iraq War) for almost four years at this point. Journey's been the latest experiment to prove that games can extend beyond "man vs. man/other" conflicts. The

1) That project sounds pretty great. It's so damn important for people to keep on keeping on with funding, and a summary project is a really powerful way to cement this.

I like Bioshock (2)'s Ryan Amusements. Well, museum levels, in general. They produce the feeling of a subverted rail shooter, since museums are naturally constructed to produce a flow of movement from one exhibit to the next. I think, done right, a planetarium level would be particularly exciting. This kind of

My sentiments exactly. I don't need to be screaming at a TV for two hours every day to derive joy from a game. I get enough of a "difficulty" factor from life. A little challenge here or there is fine in a game, but I'm much more impressed by whether the game's got a solid story, visual design, and is tightly produced

Oh, I dunno about that. I was simply hoping that there might be some support on the basis of McMillen's Super Meat Boy (Meat Boy was Flash - I don't think Super Meat Boy was, though), which did have gamepad support.

So... what about Flower and Journey? Thatgamecompany's had more than a little success with titles that have virtually zero difficulty and zero failure.

I've assumed the same, and, from what I've read, just about everything indicates that it's a mind-trip inside Isaac's thoughts.

Oh, I was talkin' about the gamepad support. But, yeah, the Flash-iness of the game's given me nothing but headaches. Like I said, it's playable, but it makes you really wish that they might have taken the time to optimize a little better. (I might actually want to go through the full level of playthroughs needed to

I've got ControlMK, which works fine for everything else. I was just disappointed that there wasn't native support, given that Super Meat Boy did have it. (I know, I know - it'd take me a whopping five minutes to set up a profile for the game, blah, blah, first world problems... but, still.)

Finally took the time it takes to do a run-through of The Binding of Isaac.