spikespeigel
spikespeigel
spikespeigel

If you’re judging your entire gameplay experience based on a very rudimentary skill...you’re probably not the intended target of this game anyway.

I`d love to see a DB Kai/manga cut of this and One Piece.

There is a new power that is a bit similiar. I forget its name.

I’m ok with that signal. Not sure why you (not you you, just you in general) care what I do with my self or the “look” I portray. I don’t owe you any pleasantries other than basic human courtesy.  

Thanks. I like royalty.

Charles and Diana’s pairing came about for much the same reason people have disaster sex - the need for human closeness and comfort during a tough time.

So, like that Skyrim issue with the save file becoming too big?

It’s a no brainer Zelda games have never been designed to be difficult. So definitely HLD its hard in the sense that its similar to dark souls if that helps.

I found neither of them terrifically difficult. But I might just be the right age to have the experience for these types of games. I find other games like FPSs to be very hard. ... Oh and Dark Souls but .... Dark Souls

In my experience, HLD is very hard but you see improvement every time you try it. It rewards practice, unlike a lot of games that reward stubbornness or luck.

I will answer this for you if I may: Hyper Light Drifter is much, much harder than Breath of the Wild. Hyper Light drifter is more on the level of Dark Souls as far as flat out difficulty goes.

I wouldn’t say this is a twitch game. It’s honestly all about rhythm. I got my ass kicked for the first hour or so but eventually learned the flow of the game. The dash is the key to everything and once you get the hang of hitting the next dash at the precise moment, you’ll love how the game feels.

Eh, Bloodborne was my first Souls game and I only played it because it was discounted. I stayed away from it for the similar reasons, assumed it would be too much. But I stuck with it and found my favorite franchise of all time, and I’ve been gaming heavily since before I can remember (I’m 28). It’s not as consuming

BotW is not very difficult at all (not trying to dick-measure here, it’s just a pretty casual open-world collection game with some boss fights that are generally pretty basic and rely more on going through the correct course of actions rather than on pure skill), so if anyone thinks HLD is difficult, I would imagine

I’ve played HLD on PC...it has a roguelike difficulty, in my opinion. I can’t say whether its twitchy or not (that is something I can only understand in terms of shooters).

HPD is definitely harder. But to me the combat is way more enjoyable much more strategic. So I’d say it balances out. HPD is one of those games where every time you die you know it was your fault and you could’ve done better. Whereas with Zelda which I also love I felt a lot more cheap deaths happened where it didn’t

I’d say they are very different, but BOTW gives you the tools to dominate. After completing 20% of BOTW, my character was strong enough to beat all dungeon bosses and Ganon without health items.

I don’t know about BotW but HLD is pretty difficult. I rank it above the Dark Souls series in term of difficulty but far below in term of punishment (if you die, you have like 10 second to 1 min of content do re-do). So even if I bash my head on a boss for dozens of tries (Yes I’m not very good, no I don’t give a shit

I am one of two Kotaku staffers who has not played BOTW. Often is HLD compared to Zelda, though, despite its lack of dialogue. I assure you thats its difficulty should not be a turn-off. It’s enchanting in all the ways classic RPGs are. This article just highlights the “action” side of “action RPG.”

The main character lives two different timelines (based on a choice he makes at the beginning), and you have to jump across them to advance either one.