you didn't mention flags at all. :(
damnit now I'm looking up that song again.
+1 for no dicks.
Torgo?
Those examples are really different from my intent. But you're right: sports do change. Game updates are totally different though with big and small changes across the board on a regular basis affecting strategy across the board. An example. (hope the link works right)
I think most people would agree that long term gaming journalism has got a lot better. But I can understand the sense that people feel it isn't always as serious as other journalism schools. I mean Kotaku seems more like a collection of bloggers than journalists. I understand people might not want to work on the…
Yeah, it leaves me feeling devastated when you hear about people getting death threats. They're people just living their lives. But at the same time I also feel bad when people pretend it's okay to classify gamers as some sort of connected community when what people from 4chan do in no way connects to my gaming…
Yeah but take League of Legends where the model is to introduce new characters that are too strong so people but them, then nerf the character later. Players in the NFL change over time and injuries can have drastic effects but nobody is in control of that. With games developers constantly change how things work.
yes but in gaming lots of these changes are balance changes. If people just decided a Rook moved like a Pawn all of the sudden it would totally change chess. Same with changing how turnovers work in football.
Yeah, but people don't decide the game is unwinnable and give up 5 minutes into a golf game. That's how like all competitive dota matches work out. Also patching and updates don't happen in normal sports.
I call this the JRPG problem: without the big release of a game like FF every few years gamers that might like these titles aren't being created. If you like this sort of game you probably already bought a handheld by now to play the games that do come out. But even there unless a game like Bravely Default comes out…
Theres a point in the night when you write youtube comments, and it's called ambien.
Tales of Xillia 2. It's really good, but it's the type of game you can't rush. The reviewer for Polygon gave it a negative review, but I think that has to do with the demand to rush games for reviews. Seriously, I don't think most people care about reviews the day the game is released, so you might as well take…
Games are rough in that little tweaks in one direction or another can change them in pretty big ways and this is all going on while they are expected to make demos and cinematic trailers for shows along the way. I mean they really don't know what a game is going to look like 2 years before it's released, even a year…
Fascinating that their target market is "suspicious of new IP." "After all, you can't go wrong with a badass shooter."
Longer games just have a lot more than can go wrong. It's a big deal when a game like Dark Souls actually works through pretty much the entire thing. Or Skyrim where all the different main quests work pretty well as stories.
It's definitely a sort of cult mentality they're trying to get across. "We're your new family, your new geeky family that want you to work 60 hours a week."