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Actually yeah, I mean wouldn't most developers want to make sure their game worked before adding more stuff onto it?

Yeah, but they did a season pass so they already have everyone's money. So whether anyone actually wants it any more or not its happening.

Lots of reasons, I kind of don't want to go into all of them but in the US baby boomer healthcare costs are in no way going to mean less time for us to game.

No it doesn't.

It's the simple things in life, right?

It could spell really good stuff since the series does seem to come from a few genuinely good games, right?

Yeah, my GIF I posted was 2 GIFs, so I only got the bottom half. I don't know if CoD works any more, though. They sort of already have me burned out so I'm not sure if more waiting between the different studios will really matter.

Plus one for excellence in continuity. As your reward:

Yes but as technology lowers the cost of producing goods the amount of "work" or "workers" decreases over time.

In the last days of the 21st century the FMK bot became sentient....and the world got a lot dumber all of the sudden.

That actually sounds like an interesting idea.

Didn't Kotaku already do a story on this? Like yesterday?

I don't know, I think Dark Souls is going to be considered a form of brilliance years from now. But yeah, lots of games will probably be seen as important later-no game is easy to make, and they all have to come up with lots of good solutions.

Yeah it's the lovable clown of the Jedi franchise.

Yep. And they would have worked just as hard on a great game. Why didn't anybody let them work on a good game? So many opportunities not to rob these people of that satisfaction.

Well they sort of broke the rule that every game was a Final Fantasy. The one big story that a world had to tell. They lost that idea. They have attempted to keep mixing up the gameplay to an extent, but obviously they've had really mixed results.

It is normal in all RPGs for the battle system to take a whe to get going. This isn't an unforeseeable problem. The goal,in part, of designing one of these games is actually to handle that problem. Then you have Gran Pulse, another basic RPG idea they implemented much more poorly than game developers with a third the

I don't know, you understand what I'm saying: this is the type of thing they were tooled for. Yes, for some developers this might be difficult, but not for this group. In fact what they offered was kind of the least, they did the safe choice in many ways.

I disagree. What they did was actually the opposite of hard. They made boring leveling systems, bad writing, and loads of beautiful cinematics.

Yeah, I think what they took from the feedback and what the actual feedback stated were two very different things.