southcbishop
southcbishop
southcbishop

I look at the batmobile as an extension of his batsuit that allows for a different style of game play. It's great to be in stealth mode, but it's nice to havew the option of hulking out and just destroying everything in your path. I like the addition of that mechanism to the series.

My problem with the Dead Island series is its lack of consequence or growth. The entirety of the franchise is based around accepting "missions", yet there are no options within those missions. I can either do the thing, or I can... um... do the thing? Well maybe if I complete these tasks (that ask me if I want to

I think lot's of people (myself included) that thoroughly enjoy that silliness :)

There were 3 Voltrons. Lion Force, Vehicle Force and Albegas. Albegas was a 3 member team of robots. He makes a brief appearance in some of the Anime (I believe its Fleet of Doom maybe?) He was going to have his own American version (he had quite a few Japanese/Spanish episodes) but Lion Force became so popular that

They're goombas from the Mario Bros. movie.

I'm glad I'm not the only one that thought this.

1. Marble Madness?

My mistake then. I'm sorry as well.

Perhaps I should have said "conflate" fact and opinion. Yes, you can compare facets of a game and declare inefficiencies. I didn't argue against that. I argued that those inefficiencies don't necessarily dictate a games value. I don't care what others think of my opinion of a game. That's my point. I am fine with you

Also, to reiterate, I do agree that there is room for improvement. But I feel that your intent was more than to point out faults. It was to point out faults as a reason to discredit others love of the game.

Nobody makes an argument without intent. Even if that intent is to play "devil's advocate". The obvious intent of your comments were to disparage those that love this game because it doesn't live up to what you SUBJECTIVELY call better. I don't care if you think other games do things better than TLOU. My only issue is

Though I agree with your argument, I don't agree with your conclusion. If I may point out your own fallacy: Complexity =/= better. Deeper is a subjective term. AND I can understand that YOU find the game lacking, but to assume that precludes the game from transcending you're notions of what makes a game great for

Also, block-blocking layers...

Rene Magritte meets Edward Hopper