sophiarosswparsons
Sophia Ross W. Parsons
sophiarosswparsons

except this is for media content creators, not item/cosmetic creators (not that fortnite has any of those to my knowledge). This is closer to warframes partner system, in which media partners(pretty sure its twitch only though) get some cash back when their viewers purchase platnium through them. but that’s working

there was a episode of voyager where that happened, TNG to I think, other then it most be difficult to just materialize a bombs core components or its hard to aim the teleporter while moving about so much, I don’t know

wasn’t the poop thing discussed? (albeit very briefly) the ships don’t have plumbing, all wast is discriminated into base particles, and re assembled on request, to anything, often food. So one would assume that happens as part of the pattern buffer thing? As far as beam up and down is concerned the direct path is

Gamer cat was on hiatus and only just exited recently n all, it might be a couple Sundays before it pops back on here

technically they only consented to the games rules role play is a set on top of that. the argument that hello should figure out how to solve the base issue is fair. and Role play consent is easy, you role play back, and engage with replies as if they are roleplay, engaging actively with other people which is the core

Asking in this case doesn’t necessarily mean “hay may I roleplay a overlord to you” but approaching an active player communicating in however possible in RolePlay “I’m an evil Overlord, swear fealty to me, or pay tribute” then simply acting on the response as roleplay, ecetera ecetera.

But lets be clear here he’s not

thats just how role-play has always worked, your not really role playing if the person on the other side isn’t as well(Single player games excluded for not having another person technically*). This is how it always’ed worked from pen and paper games like DnD, to LARP in a game or out side of it. Role playing a king wan

I could be mistaken, but I think 40k is the sub-brand/side-brand, and war hammer fantasy is actually the parent brand.

as a would be dev, little secret, there very rarely is a single visionary, its not actually an effective way to make most games. Small teams and small games it works out well, which is why there are a bunch of them in our past. but its very hard to work around a a single visionaries whims, and as one its too easy to

side note if your or anyone likes stories like theses... of general, absolutely delightfully stupid news worthy stupidity, then I suggest radio dead air

I think its supposed to be ssj4 from GT (notice the eyes) but its missing the rest of the transformation.

counter strike and then Gmod if i remember correctly

data tables of un-(directly)-related data are kept separate. for example your user info, profile info, and progression info on any given game are probably stored in separate tables (given good normalization).

to get access to your data,t he rest of those tables just need relative ID’s to find. So really when you log in

also take in mind they’re meant to be simple enough not to interfere with some ones design, and easily have similar meanings across the world (with out having to figure out conflicting cultural meanings).

there using a standard, not there own, where the idea is the symbols can be combined in the same manor as the colours. While also being simple enough to be used consistently among various forms of media. notice how green is actually a combination of the symbols for yellow and blue. The colorAdd standard is also meant

from what I can tell the the majority of the pvp is found in purpose built arenas. From what I saw you normally have engage in pvp in the pve zones to fight someone, can’t just go and attack some one, and it only lets a handful people in the same pve instance. But I was also watching streams during the beta, so maybe

noting that it’s made in unreal, and imitating similar graphics as infinity blade. Hopefully the servers are fixed soon, it mostly sounds like they don’t have enough to handle the packet bandwidth, and is perhaps frustratingly reliant on server side calculation.

also noting I like that aesthetic, but can easily see how

the shader script for their cel shading takes data from the model’s texture to make the effect, so its loading both. also the realistic style look of the pillar is also using a shader to get its look, not merely from the models texture. but shader scripts can do very little or a lot depending on the goal, anything

this seems like a weird targeting glitch, probably dependent on how they set up the shader, how it calculates the shading, and how it calculates the mesh, and its borders colliders.

 One a shader doesn’t just apply a texture, change lighting or modify either, a shader script also calculates pixel location to do it

I would agree but we don’t get any analog time references, months could of passed. but its also not a perfect 6 months of no night. night still happens just rarely, and always briefly (depending on how close you are to the antartic/artic circle, earth’s spin, time of year, and so on, we’re only given baffin island as