Yes! It absolutely works as two very different games and there's so much to discover. Like, I've played some levels about a dozen times each and I always find out a new way to reach the goal.
Yes! It absolutely works as two very different games and there's so much to discover. Like, I've played some levels about a dozen times each and I always find out a new way to reach the goal.
It is, in a sense. I'm just always giggling at bad times.
I know! And they seemed to have plans with them? So it wasn't just to gather info - and honestly, why replace a farmer with a synth to plant potatoes where you could just… give the farmer the potatoes?
Is there any other way to dress them?
I haven't played New Vegas' DLC for Reasons (Reasons = no Bethesda DLC for PS3 in my country's PStore), but exactly. And it wants us to be conflicted about trying to murder them? The guys that… build human replicas that are kinda sentient and then slave them?
I like playing dress up and deciding things like that since they all wear tunics, clearly this is a cult that honors me.
Ahaha, you see, I have the Spanish version. Which is not only not in my accent, but in the accent I find most funny. Think trying to play a game while everybody speaks, for some reason, in a stereotypical Southern drawl or like a surfer dude.
No-kill can be challenging if you don't know the environment (and at first, where you lack Blink), but once you do, it's not that complicated. I don't know what the game looks like when you're not crouching + Dark Visioning, though.
Hm, I know it can be posted to Facebook because my brother is very annoying but. I'm not sure.
I've heard that said a lot! I found Daud very compelling in the main game, so I hope playing as him doesn't break the magic.
Yesssss. I was going to add 'AND FO4 LETS YOU BUILD THINGIES' because I really like that system. IDK, it let me impact the environment big time and what happened to my settlements told a better story than the main quest.
What do you mean FOR SCIENCE!! it's not a rational reason?
NV's story is very interesting and most of the sidequests and the like help furthering its themes.
But I play in a non-kill style! Which forces me to really really look at options not to murder people. The whole hacked whales in the background is really awful, though. It gives me the creeps.
The 'Share!' button takes screencaps and video, I think?
This weekend, I'm probably finishing Dishononored's DLC, which I've never played. It's weird, after playing the game, to play with Daud and it's clear I rely too much on Dark Vision. Plus I don't know the environments like I know the main game's, so it's forcing me to actually pay attention to what I'm doing.
Because the Karma system is an outdated mechanic that was never well-implemented and it's great that FO4 eliminated the hell out of it.
Not really. Theatre is meant to be performed - it's like music and dance in that sense.
I said updated and not remade for a reason. What I mean is that in lots of cases, what's interesting or good about games is intrinsically about how they worked with the technology of their time.
I'm not so sure, though. I haven't played it but while I think that yes, less technical limitations has meant that most games are mediocre instead of simply bad, maybe it's important to play classics, predecessors and forgotten gems as they were meant to be played (give or take the ability to save at any moment).