It was a 9.5, then they dropped it to an 8, then a 4, then very recently raised it to 6.5. If EA's servers go offline again (temporarily, or after the inevitable server shutdown years from now) maybe they'll change the score to a zero.
It was a 9.5, then they dropped it to an 8, then a 4, then very recently raised it to 6.5. If EA's servers go offline again (temporarily, or after the inevitable server shutdown years from now) maybe they'll change the score to a zero.
If nothing else, Polygon's shenanigans have given me new appreciation for Kotaku's "Not Yet" rating.
Man, this analogy is great. Some people don't like gumdrops in the first place. Most will like some of them more than others. Licorice gumdrops in particular seem to be inspire equal helpings of hatred and love. Yet whoever you are, eat too many in a single sitting and they'll all end up tasting the same. Then you'll…
I'll see your Dead Island and raise you a "Dungeons: Game of the Year Edition."
I like how you called him "Mr." because "I was just joking, JesusChrist" would've come off completely wrong.
Not only was most of the desert in King's Quest V totally desolate, but walking more than five screens without stumbling across an oasis would kill you. Where were the oases? Well, you weren't finding them without a bunch of trial-and-error, and you had to explore the desert to make progress in the game. You saw…
He drops down on all fours when he runs. That alone is pretty awesome.
"The item provides "happiness to the Sims that use it and a onetime wave of happiness to the nearby businesses."
Cute, but for some reason I keep getting distracted by how poorly the song scans. Lines that should rhyme don't or use inelegant slant rhymes. Other lines have the wrong number of syllables or accented syllables in the wrong places. "I'd rather be a man than splice" was particularly bad.
I don't particularly blame people when they try to take advantage of what they know (or at least suspect) is a mistake on the part of a company—especially when it involves a revokable digital purchase. We've been trained by advertisers and our own psyche to jump at even the most worthless products the moment they're…
Looks like fun, and I'm glad to hear them say it's not going to quite be "Nintendo Hard." The final dungeon in Zelda II, for instance, was notoriously unforgiving, and I could really do without all the unnecessary (and repetitive) frustration.
"I would like to thank news sites who chose to share the awesome work in <s>Code Hunters</s> Borderlands with their readers. It's great content and one can no doubt imagine that a number of artists and designers at <s>Gearbox</s> Freyr were inspired and influenced by it." —Pansy Richford*, Freyr CEO**
My grandfather gave me one of these. It probably doesn't look very interesting, but when you're 6 even something like this can be more fun than it looks—if not exactly intuitive to play.
Judging by the fuzzy eyebrows and the mostly bald heads, I'm guessing we're still not getting decent looking hair next generation.