Pfff. Like you could ever get four people on the server at the same time without the whole server crashing...
Pfff. Like you could ever get four people on the server at the same time without the whole server crashing...
Second second second [...] second second second chances.
EA has assured us endlessly that the always-on requirements have nothing to do with DRM and everything to do with performance.
Well, I have $60 I no longer feel the need to spend, so I guess that's a good thing.
Someone go get a steamroller so we can put these ants out of their misery (and so I can maybe get to sleep without any more nightmares.)
Are you sure that's not just a bunch of workers on strike?
Building past the edges of the map? No server to perform your overly intricate calculations?
It's good to see RoboCop co-starring in games again.
It's probably all that broken water and power pathfinding that requires cloud computing. In earlier SimCity games you just put down pipes and electricity, and if you had enough water and power sources connected to them, they worked. When you start modeling individual water droplets, your simulation is understandably…
No, not really. I'd play SimCity 2000 or maybe even 3000. 4 had a lot of interface improvements over 2000, it's more ambitious than 3000, and it finally included interlocking cities, but it lacks a lot of charm.
You know you've built a successful city when every household has four cars.
Nope.
I thought Frogger 3D was the ribbit.
Well, maybe. There never actually WAS a SimCity 3. We just skipped from SimCity (1) straight to 2000 and then 3000 before going backwards to 4. Since this one seems to have regressed in many ways compared to its predecessors, maybe 3 is about right. Or 2.
How about a Seinfeld Edition where you have to safely push the arcade machine across a busy street while playing the game?
He's not a determined badass, he's just depressed.
If I squint I can pretend it's a rectangular Yoshi egg.
Maybe you can just make the "NO" really big?
The ONLY difference between clicking undo and doing the bulldozing yourself is a) the few extra seconds you waste and b) the fact it didn't cost you anything (or as much, depending on how the undo is implemented.) Neither of those two differences is going to break the system in any meaningful way.
They can be updated instantaneously when you click undo too, right? If I go and bulldoze the road I just laid down and then rebuild it, it's going to have the same end-result. So why charge me simoleons to do it?