Yeah really, I love it! I’m gonna read it again
Yeah really, I love it! I’m gonna read it again
Aww, thanks! ^^
My 2¢: I’d rank the original NieR and Deadly Premonition as core examples of a cult video game, because they have really fantastic elements to their world, characters, and narrative, but you have to preface every recommendation to play them with a HUGE list of conditionals.
Ahhh. An Anthony John Agnello piece is just the thing to help the new place feel more like home.
I finally started playing this a few weeks ago, just approaching the second ending now and the metanarrative is starting to reveal itself in fun and curious ways. I was genuinely rapt during the repeat of my least favorite boss fight from the first session as it was intercut this time with memories of the robot…
I did my best. One thing is certain. I’m rooting for you.
2B dies a lot. For Nier: Automata’s fetish-maid-android-samurai, death is just another occupational hazard of waging…
No, it’s not just you. I’m well familiar with, in the middle of a crash, thinking: “Dammit, I saw that coming. Why did I do that?” Maybe it’s just the wrong muscle memory being accessed, since the game makes equal demands of “Aim At The Thing” and “DON’T Aim At The Thing!”
Honestly, while I don’t like the track itself much, I’ve always loved the visuals of it; combined with the music, it makes for a very surreal drive through space.
The vast majority of my wins on Rainbow Road 64 were by successfully executing the “leap of faith” shortcut every lap.
I was a little disappointed when I realized that Mario Kart 8 has Rainbow Road 64, but it split a single lap into three segments, rather than making you navigate that enormous track three times. They must have realized that someone always manages to find an insurmountable lead on the rest of the racers, meaning…
I like almost every track in Mario Kart 8 - the only one I’ve really played extensively - but I have to go with Mount Wario. It has virtually everything for me: a beautiful, snowy backdrop, a constant shift of environments from mountaintop to cave to forest to ski slope, and a crazy design unlike all the game’s other…
The obvious answer would be the change from GTA1/2 to 3+. It didn’t just take the game to 3D, it added so many story elements and side things to do that they might as well have called it a new game series entirely.
Man, Final Fantasy used to be all about the crystals and mages.
Merve? [persuses list] Check..I’m going to go with the even easier, flat-out-cheating answer and go with Mario Bros. No other series has upended previous conventions with such confidence. Even going from the single-screen “normal” to the scrolling Super, to the US’s second iteration of Super, it totally bucked the…
I suppose the best only-sort-of-cheating answer would be Resident Evil, since it’s changed identities twice now, going from puzzlebox survival horror to action horror to Amnesia/Outlast-inspired walking simulator horror across seven entries. Game franchises tend to rely on incremental improvements from instalment to…
Saints Row strikes me as a good example of substantial change over time. It started out as a pretty standard GTA clone with a street-culture angle, but entry by entry figured out its key appeal: where GTA got more and more self-serious, Saints Row could stand out by being sillier and sillier, in the process making…
Hey Gameologerinos! I’m still trying to figure out the nightmare of a commenting system that is Kinja, but I thought I’d take the time to remind you that our book club for video games, the Revue Club, has survived the A.V. Club’s Kinjafication. This time, we’re discussing tactical third-person shooter Binary Domain: ht…
EA’s giving a good lesson to learn in life - if you work really hard at something and fail, then don’t bother putting any more effort into it and give up.
And here we are...