From that standpoint, I will agree with you. I personally liked that BaS2 was a stealth game. Hell, the main game could've used more of this mechanic because the amount of fighting at the end was crazy.
From that standpoint, I will agree with you. I personally liked that BaS2 was a stealth game. Hell, the main game could've used more of this mechanic because the amount of fighting at the end was crazy.
I accidentally stumbled into the Institute ending and friggin' hated it. I started another character and was going to try and have both the Minutemen and the Railroad come out on top, but I got "epic video game epicness" fatigue.
There's no shame in using a wiki for a Souls game, since you can easily miss out on some very powerful items or cool areas. What character build are you rolling?
My wife was all excited to romance Alistair. [sad trombone]
Oof! That'll do it. Any parent that cares about their kid would have a hard time with those endings.
Thanks!
Uh… b-both?
You could've just left Leliana (and Sten) back at that town that gets wiped out by Darkspawn at the beginning of the game.
The answer is give him a bag of oranges.
Counterpoint: I disagree!
I stuck with Jane. As shitty as she was, she is a survivor and you could learn some skills from her that will become invaluable, after she ditches you.
Oh god the arm!
Ah yes, perma-death. Can I rename the characters after my loved ones, like I did in XCOM, to make it all the more painful?
Sold!
I've asked myself that more than I care to admit.
I'll be playing Destiny probably until Dark Souls 3 comes out. Yes, I have Bastion and Broken Age staring me in the face, but I've felt very shooty lately and Destiny is good at shooty.
That's pretty cool. I might have to check those out.
That's a great premise.
Interesting. Is the experimental nature of the first one off-putting or user-friendly?
I have not, actually. Are they on Steam?