snazzlenuts
snazzlenuts
snazzlenuts

This weekend, I will be sailing around Skellige in The Witcher 3 to see what the 50 million question marks hold (I assume they are all smuggler's caches). Other than that, I purchased Dragon Age Inquisition - The Descent DLC, so it will be more epic gameplay for me for a while. I enjoyed Jaws of Hakkon and the

Well I finished The Witcher 3 and I have some thoughts, so…

Child of Light's soundtrack choked me up, especially at the end. I enjoyed playing it, but the soundtrack is way better than the game.

They even gave Torgo really big knees! This is actually a Great Job, Internet!

Thanks.

Is the difficulty in the actual combat or is it based mostly on having to potentially replay hours of the game? Would the game difficulty be lessened and overall gameplay be improved if it had a save option after every "episode" of the "season"?

DL: Always looking at life through rose-colored glasses.

I've seen him referred to as FitzMagic or FitzTragic. You could start with one then alter it depending on how the season progresses.

You bring up very good points about goat breeding. Which is a sentence I never thought I would type.

And it's shiny.

You're like the Warren Buffett of post-apocalyptic commerce.

Uh…

I'm not going to last long in the apocalypse.

Good point. I guess I was thinking more along the lines of paper money being more of a concept than anything else. A concept that is deeply ingrained in our society. What it all boils down to is I don't want to barter. I don't know how many goats you should trade for a cow and I don't want Old Man Johnson to

And that little change got me killed more than once. DARK SOULS!

I get your point, but in Dark Souls, for instance, I had to look up how to jump. Sometimes games can be too obtuse.

You mean perfectly edible foodstuffs lying around in the trash?

It comes out today for all formats?

I've always wondered why paper money would instantly become worthless after the apocalypse. Paper money is something people have grown accustomed to, it's easily quantifiable, and extremely easy to transport and store. I'm really over-thinking this, aren't I?

A designated run button that is never mentioned in the game? Clumsy design, indeed.