smartazjboy
Smartazjboy
smartazjboy

Again, that’s still a really bad point: the gameplay is nothing like JRPGs. You’re right, a lot of JRPGs have padding that just require you to grind, but in those games, the grinding is boring. You’re just spamming quick battles over and over again to get XP, the battles are easy, and the battle system is whatever.

I dunno about impressive, but most surprising is definitely XC2 selling over a million copies in a month.

The cutscene in the actual quest itself. You accept the quest, travel to the zone, track the monster, and then a cutscene will play with your character and the monster. Once THAT cutscene plays, you can play that quest multiplayer: either sending out an SOS, or abandoning the quest and posting it again, but this time

I mean the gameplay is nothing like most JRPGs so that’s a really bad way of thinking about it.

I would say these boss fights are unlike boss fights in a lot of other games: they stay pretty tense and exciting throughout the fight even if they can take 10-30 minutes. But if you really aren’t super enthused about fighting a single monster for that long, then this might not be for you

The enrage timers are lenient enough that they really include enough time for near wipes and recoveries. Plenty of fights have a repeating final phase so that if you mess it up the first time and don’t clear it in the first repeat, you just repeat that phase until you kill it

Also, I wish Divinity: Original Sin 2 was on a console. It sounds so good!

Memorizing something isn’t the same as actually being able to do it. Kind of like how memorizing a song on the piano doesn’t mean you automatically are good at playing that song.

That’s almost never the case in Savage because, as you say, if something goes wrong, the fight’s over.

There’s parts where you need to group up but you just put yourself in a queue and it’ll find a group for you automatically. Most of the main story is done through solo quests though

While there’s confirmed one new monster coming in Spring, we don’t know exactly what their release schedule. End game consists mostly of grinding the same monsters so you can build the armor and weapons you want to get the best skill set up you want. While that may sound boring, the act of fighting a monster is in and

I’ve been on both sides of that phenomenon, but never in a “you filthy casual” kind of way. Sometimes a new game comes out and you’re super enamored with it and everyone else is super positive about it and a complaint comes up and you’re just like “come on, enjoy the game, that’s a minor issue.” But other times you

I would definitely throw caution to the wind.

The implementation of multiplayer is a bit weird for the game in general, but I know that specifically online multiplayer is having issues right now with just the XBox.

Been playing the Charge Blade since that was the one weapon that actually managed to pull me away from GS, and I partially mained CB in 4U. Also, since it seems that you can’t really get a good level of Focus until HR, that made it easy to skip out on GS for now since I really hate playing GS without Focus

What menus specifically are you looking at? I guess I have a different perspective since I’ve been playing MH for over 10 years, but it still seems pretty quick to start the game then start fighting a monster. Well, if you’re a new player you’ll probably have to go do the weapons tutorials, but beyond that it should

I will say that at least at the Walmarts near me, ALL beauty products are locked behind glass and everyone has to wait for an employee to get it for them, who then takes you directly to the register. It’s certainly not an ethnic thing.

Everything can be done solo, and it’s not really an MMO, more like co-op quests

Ever since I got a Switch I’ve been looking into indie games and platformers I’ve ignored over the years. For someone who’s new-ish to platformers and pretty bad at them, how long might this take me?

Unless things have changed, they’re entirely optional