Wow, so because an analysis says it that means it's true for everyone because those analysises (analysai?) interview every possible person and something gets a majority that means it's true for even the people that said otherwise right?
Wow, so because an analysis says it that means it's true for everyone because those analysises (analysai?) interview every possible person and something gets a majority that means it's true for even the people that said otherwise right?
The differences are subtle in most, but it is there.
You know I was like 14 at that time and not really "in-the-loop" when it came to game news, right?
But this ear still can't hear...
So you're assuming that I had knowledge of the Orange Box previous and you're assuming that I didn't care before hand?
Then if that's true, why bother with single-player games when game-play/buck is your deciding point for video games? You're not helping your argument with that. Plus, am I to assume the price to be the launch-price when I didn't actually play that? If that's the case, maybe I should say I didn't spend any money at all…
However, this assumes that people buy a new game immediately after finishing the previous and never look at it again.
When those adorable, adorable eyes turn murderous and they begin to learn of how our escape plans and where the weapons are stashed.
How much of the substance would you say is in one can, and how much of it in your body is required to be deadly (or at least unhealthy)?
If you judge games by the three or four sentences on the back, then you must be missing out on a lot. But your reasons for it being a bad premise are rather poor as you don't know the whole story, and your argument depended on assuming a massive (really almost all of it) part of the story.
I'm sorry, how is your comment relevant to what mine was? I mean seriously, did you even read what I said?
As generic as the story may seem right now (do you guys honestly think this is going to be all there is to it? Honestly the game is released in 2013), I kind of like the idea of a war where there's no politicians to get in the way, the Generals can practically do as they want.
It's not Generals 1 was any better. Heck, this is an IMPROVEMENT.
Destroying the Philadelphia was a pre-emptive strike before the full-scale attack begins. Kinda different, as it wasn't supposed to finish it off completely.
Don't jump the gun, boy. They can still expand on it in the game, it's not like the ENTIRE intro to a game is on the back of the box.
Does this matter? It's just a label, not going to change the game.
The reasoning behind the lack-luster product: "Aw heck, kids these days don't know what a good game is anywho! Do whatever you can to save money!"
Dear gosh I thought you were kidding. I've lost even more faith in the Kotaku community...
No, that was only when Germany was invading Russia. After that, Russia turned the tables and literally plowed through Europe destroying all Nazis in their path. When I say the Russians pretty much won the European front, I'm not joking. They call it the "Great Patriotic War" instead of World War II over there.
You're actually missing out on a lot. While yes, CnC4 was a disaster, the Beta was actually REALLY fun, like one the best RTS online experiences I've had. And then the full game was crap.