Rift’s Touch controllers have sensors around the part that encircles your wrist, so you’d have to turn 180 and cross your hands across your chest to fully occlude them. Simply turning around won’t prevent the camera(s) from detecting the sensors.
Rift’s Touch controllers have sensors around the part that encircles your wrist, so you’d have to turn 180 and cross your hands across your chest to fully occlude them. Simply turning around won’t prevent the camera(s) from detecting the sensors.
Both Rift and Vive track the same amount of physical space. They both have the same capability to provide standing and walking experiences. But Vive currently has tracked controllers and an in-game “Chaperone system” that alerts you when you get near to a wall or obstacle. Rift right now has neither, so they are…