sketchygio
sketchygio
sketchygio

Oh man, that first response made me think you were either trying to be clever or you were very tired when you responded. Got a laugh out of me either way.

But imagine how much money you could save on games, if you just kept replaying the same game!

Yeah, shit-talking is nothing new, but this old video also shows how ‘professional’ CS tournaments used to look like in the far off year of 2011. Nowadays, at least the official CSGO tournaments seem to have way higher standards for behavior and a bigger air of formality to them. And fine, that’s not your cup of tea.

It’s probably counterproductive for what these companies are actually trying to accomplish, but it would be nice to see warnings about micro transactions in the games themselves. Kind of how Nintendo has warnings about not playing games for too long or about being careful to not hit anybody with their wiimotes. Like

Man if they re-released FFXI without a monthly subscription, I’d get it in a heartbeat. I never felt like I bonded with a party of strangers as much as I did in that game. It was almost terrible how little you could actually solo and how unapproachable the game was, but that same difficulty allowed me to make

Did not see that coming. On the one hand, I like that they’re cracking down on a possibly exploitative mechanic (especially when it comes to gaining an edge in a game in exchange for money). But I wonder if and how this will affect other services that offer purely cosmetic loot boxes, such as Overwatch, PUBG and

This is a really cool costume, but is it actually a ‘working mech suit’? Seems to me like he’s just walking on stilts in a mech suit costume, and if that’s the case I can’t help but feel a bit let down after reading the title.

Or if you can’t handle the idea of playing with bad randos, one can always just form a party of regulars to play with. In the end Overwatch is still a game and, competitive or not, no one has any say to tell a player how they SHOULD play. If a guy plays Hanzo all the time and he’s garbage at it, and refuses to change,

If you’re looking for a game that is NOT a ridiculous time sink, Destiny 2 is it. The grinding is brief and you can get through the bulk of the content on your own and relatively quickly.

Honestly, I know of few adolescent boys (because I really only was friends with boys growing up) to whom Dragonball, DragonballZ and GT didn’t have some sort of effect on them during their formative years. It enforces themes of hard work, self-confidence, friendship and kindness. And while all that stuff is cheesy

Yeah, you really nailed the problem with finding good randos to play games with. On the offchance you can actually find people to play X game with online, you can easily open up and leave yourself vulnerable. Running into assholes online is one thing, but realizing the people you opened up to and let into your life

“Are we still going hiking”

There’s a lot of wisdom in this thread, my friend! I’m not trying to come down on you, but you should try and re-evaluate why you feel the way you feel about this game. Firstly, you say the game is not immersive, but you also compare its graphics to Megaman X. Firstly, Immersion is not the fun-factor of a game. It’s

I guess I really don’t get what you mean by ‘less expensive’ than other styles. Pixel art, though it has a history of being used out of hardware limitations, is not inherently cheaper to create than say 2D hand-drawn or 3D graphics. And while in a lot of respects it’s more straightforward to create than 3D, (which

As an artist and animator, believe me when I say that most pixel art is actually more difficult to draw and animate to than a drawing. To call something that might seem aesthetically simple ‘primitive’ is just so incorrect. Most art thrives on giving yourself limitations and working within those limitations (using

Since we’re arguing semantics, glitches *are* technically programmed into games. Just not on purpose. They are the result of oversights in programming that lead to unintended / unexpected behavior. It’s not like games malfunction and somehow create glitches out of the blue.

While I understand that sentiment, the truth is that cosmetic micro transactions are the least intrusive form of this marketing tactic we’ve seen to date. And in the best cases (again, like Overwatch) you can still unlock all the cosmetics you want as they are not locked behind pay walls. The issue of selling

A lot of games nowadays can offer microtranscations that don’t affect gameplay in the slightest. Overwatch being a prime example: everything you unlock in the game is aesthetic and has no effect on gameplay. Dota 2 as well. It’s just important to be able to identify the difference between microtransactions that shift

Was going to say Budokai 2 (since I never played 3), and Hyperdimension on Snes had some amaaazing sprites, but I had completely forgotten about Origins. This takes the cake. Nowadays all Drgonball games are about fighting, while Origins was able to incorporate exploration and other gameplay into the mix in a way that

Seems weird to me. In my sector of media at least, it’s common practice to alter images sufficiently when reusing or referencing source material. Using an image of a dead man as reference, while morbid, is not impractical but it would be altered to the point that its original source shouldn’t be identifiable. This is