sjdickinson
Seth Dickinson
sjdickinson

“Seeing as it burns through ammo, and that regular sentinel beams are a dime a dozen for the final stretch of the campaign, you can skip this one.” How to say you didn’t load a Razorback with five laser squad marines without saying you didn’t do the most fun thing in the game

I wrote this character in her first appearances (originated her? what is the term?) and feel curiously protective of her. I don’t want her to turn into yet another meme about bonks and mommies; she’s a sometimes-impish sometimes-melancholy agent of radical self-transformation who connived to set her entire species on

I have never been angrier at a Kotaku post

I wrote this :D

I think Destiny’s Strikes proved that matchmaking is a bad experience even for simple small-team activities. Something the length and complexity of a raid would be intolerable.

Man, why you gotta hate on Eris? She was the first Destiny character to manifest an actual personality.

Hey I wrote these things, thanks for the shout-out! Also worth noting that the team provided extensive + generous support, bringing characters like Savathun and ideas like the sword logic into the game’s primary story.

I love Halo’s difficulty options, but they quite literally just add more health and accuracy. One of Bungie’s ‘secret sauce’ discoveries was that players think AI characters are smarter when they have more HP, because they have more chances to display behavior.

Hey now, the original Rambo was ALL about the horrible toll of violence!

Absolutely agreed. Made the start of this article a bit of a ‘what the hell’ moment. The beat by beat writing was sharp even where the story logic (and terrible villain) flagged, and it’s the best AAA game we’ll ever get out of Battlestar Galactica or The Expanse.

I would’ve killed for a few more Jackal missions, too.

The consequences of losing a chess game exist only in the chess game. That’s how games work.

EVE Online isn’t a game where you pretend to be a pilot in space intrigue. It’s a game where you *are* a pilot in virtual space intrigue. There are no rules except the rules: no ‘in-world’ logic because the world is simply the behavior of players. Everything is realistic because everything is real.

They spent a year on a megapatch that returned the game to a ballistic model. It’s still not quite as good as HW1 was but it’s much better.

There’ll never be a remastered version, the source + art were lost.

SU&SD put it well: it’s a wonderful game that grabs your imagination and just can’t let go, until you get good at it. Then you realize that competitive play is all about building decks which avoid the core mechanics of the game: interacting with ICE and risking access on hidden cards.

I played competitively for