sirslud
sirslud
sirslud

I’m actually quite sad we’ll never get another Immortals game. It is the distillation of my perfect game design philosophy from AAA sources. Take a grab bag of tricks that work in other games, put it in yours with your own tweaks, and polish it up as best you can. AAA studios should just be constantly doing big

They cancelled the sequel to a game that had mediocre sales for the sequel to a game that had very good sales.

Cena was also WWE’s ambassador to China to the point he even learned the language, so he was in a doubly precarious position.

To be fair, based on a glance at his comment history, he strikes me as more of a: ‘left-winger who’s shunned US imperialism so hard they’ve steered straight into Kremlin propaganda’ type.

You’re a piece of shit my dude

Exactly this. Games are not aluminum siding, they’re works of art (even AAA ones). If a game doesn’t satisfy you, you didn’t like it for any reason, or you didn’t read the reviews and weren’t aware of its shortcomings, you don’t get to make a warranty claim.

Yes, $70 is no small amount, but the amount you get for that $70 is absolutely insane. Forget Baldur’s Gate 3, even in the case of a buggy game with a “mere” 20 hours of content, $70 represents one of the best values for money in the entire history of value or money.

Let the game breathe for a week or two and then take the temperature of the early adopters.

I mean, I’m glad he said it...but we all know this is exactly what’s going to happen. And then in 5-7 years, we’ll hear complaints from WB execs scratching their heads wondering why they just had a series of toy-based movies that flopped.

Do you have a head injury? They’ve been unionized for ages. What articles are you talking about?

That would be more of a pain than you think for the average person, since you can’t do it natively on the Xbox, and besides, why would a VPN matter?  They banned the account, there’s no mention of banning the IP, so creating a new one would still be possible without any extra effort.  They’d still lose access to all

Back then, a long development period was 2 years. Nowadays, a long development period is 6 years and it will probably get longer. Shareholders ran companies ARE the enemy of quality but I don’t think there would be many AAA games with 6 year long development period either way.

Another important variable is that, historically, that $70 is extremely low for what a lot of “average gamers” expect from a game. A top-tier RPG in 1995 cost $80, which is about $160 in 2023 dollars.

Yeah but if you are a consumer for who 70 dollars is a lot of money, and you buy a game blind buying into the hype completely, you kinda deserve to get burned. Do the bare minimum of research, check metacritic and you’ll see in an instant if its a micro-transaction infested buggy mess or not. It takes no more than 5

Counterpoint - slightly - there are more resources available to learn about games ahead of purchase than perhaps any other products on the market. That isn’t to say we can’t criticize or get annoyed when those games turn out to be bad (or even just not what we expect), but they have ample opportunity to conduct one

Just thought I’d leave this cunt in the greys, but still rebut him. Money needs to move around an economy. Rich people, being rich, hoard that shit.

Welfare is literally the easiest, best thing you can do for the economy. Here’s a fun fact: poor people spend money, and spend it locally

I heard Mumford & Sons referred to as “Imagine Wagons” the other day and I felt that needed to be shared wider. (it was probably on this site).

But as some on lyric site Genius and elsewhere have pointed out, Richmond was also the capital and northernmost city in the Confederacy. So, in that case, rich men north of Richmond would be... everyone in the North, which obviously paints a far grimmer picture.

Damn it, why hasn’t Meet the Feebles gotten a Criterion release, or at least Arrow/Synapse?