sirnote
Sirnote
sirnote

Can someone explain why votes would be challenged or disqualified?

Excellent news. I recently left VV / Blizzard Albany after 3 years working QA there, and while the people at the studio were great, the contract conditions were not. Fortunately after Blizz took over, everyone in QA was converted to fulltime, but it was rough before then. While not as bad as some other horror stories

I’m so proud of you kids standing up the way you have been recently! Don’t give up, and don’t give the capitalists an inch; they’ve already taken so much, they don’t deserve a single thing more right now. They’re fine. We, however, are very much NOT fine. Continue to fight for yourself and your fellow comrades.

The faster the entire industry unionizes, the faster douchebags in the vein of Bobby Kotick can stop grinding people into dust, firing them, and pocketing 30 million dollars a year...

Yes, Underground 2 was an absolute classic and the peak of the franchise. Then they followed it up with Most Wanted (which was garbage IMO) and the middling Carbon. The series has been struggling for an identity ever since, and it doesn’t help that Forza Horizon came along and overtook their niche.

I know where they’re trying to come from with the statement about how they’re looking to be more progressive and inclusive (which are definitely good things) but sometimes I still can’t help but think “couldn’t you have just said “we’re changing it from ‘race’ to ‘species’ as the latter is more accurate”” rather than

Which games are true contemporaries to Need for Speed?  I’ve not played Dirt or Grid, so I’m referencing those two.  Honestly, I don’t really count Forza or Gran Turismo, as those are full simulation games, which is very different from the tone Need for Speed sets.

The problem is it promised one thing and delivered another. The promise was a stylized 2d megaman style game with gorgeous artwork and new ideas from the creator of megaman. Instead we got a fairly ugly 3d megaman clone without any unique ideas. 

I kinda like the idea that he’s against, like, some triple-A cash grab that’d fuck with the weirdness of the original product.

In my unprofessional opinion, focusing on a tabletop RPG is totally the right move. Projects like this that are based largely around evocative artwork without a precise narrative, i.e Tales from the Loop and 1920+, need a gestation period for people to figure out what kind of stories can exist in this world before a

You forget the Witcher Author did much the same, as he believes, or at least believed before Netflix gave him some cash, that only books are a medium capable of storytelling and that there’s so subtlety to games or shows or movies and that they are inferior to books as a way of telling a story at all.

picked the wrong type of game, should have been “theme park made of meat” not “Yet another survival horror game”

Exactly - he knew his limitations, and that’s awesome! He realized that he’d have to give up some control over his passion project, and that he can’t do that.
Even if a game was ultimately produced, it would have been a misery for everyone involved.
To me that’s completely fair, if unfortunate for the people who were

I work as a programmer and 3D artist so I understand it perfectly well too. But that is going to happen regardless of the situation they’re put in. Not letting that unattainable desire for perfection control you is a hard lesson to learn unfortunately and deprives the world of many a great works.

I can easily imagine how bland this would have looked and played. Likely another PS1 game aesthetic with very basic enemy AI.

sounds like its for the best.  i’ve tried to work with auteurs like this dude.  it’s a nightmare for everyone.  they can’t give up even the slightest amount of control, make any sort of compromise, and have to have a direct hand in everything even if they have no idea what it means, how to do it, or what it entails. 

I don’t feel it was a very big loss, at least as a survival horror indie game. Not that the genre is all bad but it’s a bit saturated and I’d be afriad of it turning out generic.

Heavy Rain had an 87% forthe PS3 version. That’s a really good review score. Combined with good reviews and a lot of people on here expressing their enjoyment of the game, maybe you just didn’t like it? I don’t like World of Warcraft at all, that doesn’t make it a bad game.

A 87% on Metacritic is “so bad it’s bad”? Sounds like you have an unpopular opinion that you’re trying to push as fact. I loved Heavy Rain.

Thanks for keeping us updated on this outcome, but... As has already been expressed by others, why focus on the studio’s games being bad in the very first sentence?