singingbrakeman1934
SingingBrakeman
singingbrakeman1934

If you are going to buy one of the two, I think I'd cautiously suggest the Switch. With the Wii U, you have the benefit of knowing what games exist for it already. Are there many you are interested in? If not, I'd suggest the Switch - it at least carries the possibility of ending up with more than a couple games you

Good call. It's good to keep this stuff around if it brings joy to you or your family.

Me too. Consequently I skipped the Collector's Edition, as I didn't know how much I would end up loving the sound track. Now I regret that decision…

Weirdly, I think Switch games lack digital manuals so far. Unless I'm missing it entirely.

Oh neat! I was too young to notice, and hadn't played Fallout 1, but that would have totally been up my alley.

If memory serves, I've seen them actually have video content (the Paper Mario one may, but I don't remember). That's pretty much the ideal way to shift people over to digital manuals, as it's one of the only ways to offer meaningful content that is unique to the digital realm.

I had a bunch of NES/Genesis/N64/Gamecube games with their boxes and manuals until I sold most of them off last year, haha. They still were nice to look over one last time - the only one I regret discarding was Kirby's Adventure on the NES.

I'd completely forgotten about this! Oh, memories of Best Buy come flooding back.

Good point. I may have given the impression in the above post that I pore over digital manuals, but in fact I largely treat them the same as paper manuals - a nice addition when you're in a pinch, but otherwise a distraction from the game. That said, as you pointed out, it's always nice when they have some added

As the proud owner of a shelf full of amiibos, I understand :)

To offer the perspective of someone who has become quite fond of digital game manuals, I really like the interface for ones on the 3DS and Wii U. Both have touch capabilities, which mitigates against the loss of tactile interaction, and many feature clever bits of bonus content, much like the old physical manuals did.

It's funny, I always hated those huge PC game boxes (the stuff rattled around in there so much), but found the DVD era to be pretty much perfect. Alternately, those smaller PC game boxes that were about the size of SNES/N64 boxes were pretty cool too. My mind is not yet made up on the new Switch cases - they're

I remember that Fallout 2 one also! It was a bit dense for me at the time, as I was a kid, and mostly I just wanted to play the game. In retrospect, it was pretty cool.

I'll never stop regretting that I only began contributing to Gameological discussions shortly after the pin event. UGH!

As a person who has little nostalgia, and does not find any special affection for pack-in content, the current era is a bit more to my tastes. I can't help having a tinge of wistfulness at those days when I would eagerly read a manual while awaiting the opportunity to play a game, or combing the box art and manual

SW is my favorite environment in the game! So cool.

Here here on Puyo Puyo Tetris. I played it at a cafe during my lunch break yesterday and it was hard to tear myself away. So addicting!

That's a good point.

The bosses are absolutely the most underwhelming part of a strikingly excellent game, though the Divine Beast dungeons more generally were a little iffy (though the beasts themselves were pretty cool on the outside). I find it intriguing that the game effectively features sub-bosses, like Lynels, Moldugas, Hinox

It's kind of funny that BotW manages to function as a kind of perfect combination of game elements, to the point that while you're playing it, there's not really any other game that can keep it away from your mind. I barely played the Spla2n Testfire because I had to get back to BotW, haha.