singingbrakeman1934
SingingBrakeman
singingbrakeman1934

Oh yeah, I haven't even tried a DS4. I've heard it's great, though the DS3 was a singular disappointment when I finally picked up a PS3 a couple years ago. With regard to thumbsticks on the joycons, they seem like nothing to write home about. I don't mind them, but I'd say they fall a little short of those on the Xbox

Huh, that's a very cool insight about the similarity in functional design between Souls/Bloodborne and the first two Resident Evil games that I'd never considered. Good call!

Oh, that's good to hear about the Pro Controller. I've heard some troubling things recently (see my comment about two inches up this thread), but I also heard the dock scratches the Switch and the joycons have connection issues, but haven't experienced either of the those problems at all.

I never played the original, so Blaster Master Zero is for all intents and purpose a new game to me.

This is something worth mentioning, because I was on the fence about the Switch's controls and have opinions about them:

Blaster Master Zero is on my shortlist of games I'll be buying once my Lent-based moratorium on buying new games ends. I'll also be picking up Shovel Knight and Snipperclips.

Spoilers lie ahead:

Nope, two weeks today. To be fair, I've had some rather serious free time available the past two weeks, as I was sick for a day, took a three day weekend, had no significant plans last weekend, and then got snowed in for two days this week. Most of my sessions have been an average of three hours or so, but I've had

I think your criticism is legit - I'm not great at puzzles either (despite loving them), and every time I encounter a shrine where I think "surely the solution isn't this simple" and it is that simple is a mild disappointment. Admittedly, that is balanced out by the wide range of shrines; I imagine that they just went

I think you're right about the loot. With a few exceptions, where I've obtained either dramatically stronger or weaker weapons than my overall roster, the weapons seem surprisingly tailored for roughly where I'm at in the game.

Yeah, the one I was talking about is indeed by Hetsu. It involves discerning something about the constellations, but I'll be darned if I can figure it out yet. Concerning your spoilered text, I've done all of those but the dark forest, which is not something I've encountered. I remember encountering that one you

It's funny you should mention Stasis shrines, since those (and the Test of Strength shrines) are where I'm primarily losing weapons at the moment. In particular, I was playing a few rounds of Rock Golf in the canyon and had my super-powerful Goron weapon break, along with several iron sledgehammers. Come to think of

Heck yeah - Hestu is one of my favorite characters in the game so far, and such a wonderful addition to the overall Zelda character roster; I'm dearly hoping he appears in the next Hyrule Warriors, if and when that game gets made. I found him twice, I think, before he arrived at his final location. I don't know the

Oh man, you are wise to ask for tips on the electricity dragon, because I spent a surprising amount of time (one and off for a whole weekend) trying to figure him out. Here you go:

I was writing about it in WAYPTW, but the durability issue is (for me) very much an early game feature. In the last few days of playing, I've only had a handful of weapons break, but I've stumbled across four times as many new weapons. I'm discarding more weapons than I am using, in essence, and most of the weapons in

I would be mildly disappointed with this approach. In the short term, it would be nice to see something akin to Majora's Mask - a game using the same engine and assets but for dramatically different purposes - but in the long term, I think Nintendo's willingness to throw out what they have done in the past in the

I heard the tutorials in this being compared to The Witness, and I think that's apt. It's not exact - Breath of the Wild is still more welcoming than last year's best puzzle game - but there is something very similar about Breath of the Wild expecting the player to understand the "language" of its world on a

Oh man, this is a list I can get behind. Plus, the only game on here I haven't played is Hotline Miami, and now you've gotten me interested. Everything about it had put me off - the violence, the aesthetics, the gameplay - but if it stands aside those games, I may have to give it a spin some day.

It's rather breathtaking how they managed to simultaneously speak to the series' earliest titles, its mid-period classics, and genuinely uncharted territory without doing a disservice to any of these.

I'm inclined to agree. For me, personally, this is one of the best games I've ever played. That said, this is the impression I have after playing it for only two weeks, so I'll be curious to see how I feel once I've finished the game. It's nice to play a game that feels so much like an instant classic, but claims like