singingbrakeman1934
SingingBrakeman
singingbrakeman1934

I'd probably recommend the Switch, if only because it will have a growing library in the years ahead, and it offers portable play. As @DrFlimFlam:disqus said, the Wii U has an outstanding small library, and it's the console that made me a "Nintendo fan", but it will not be getting any more new releases. That makes

Me too!

I'd disagree with the pro controller argument. I've heard it's nice, but I intended to pick one up and decided against it after realizing how pleasant the joycon grip feels. Different strokes for different folks, of course, but the pro controller thing shouldn't be a barrier for entry.

I think this question of whether a fight is worth it will continue as you move on, and I think it's one of the more subtly compelling aspects of the game so far (I'm about twenty hours in). Any given fight becomes a cost/benefit analysis of whether you'll come out ahead or behind where you were when you encountered

Hahahaha, that Hateno tour guide was a riot. One thing I've really come to appreciate the Zelda series for, as I've played through it over the past few years, is its emphasize on eccentric but lovable characters. That was my one worry with the transition to a much larger game world, and yet the game has managed to

They're so effectively terrifying as an enemy (much like Calamity Ganon). There's something Jaws-like about them, where they're this kind of relentless force that you just know will wipe you out if they catch up to you. My mad dash through the central plain on a beloved horse, trailed by an increasing number of

When something as theoretically tedious as wandering around in the grass catching crickets could manage to occupy me for thirty minutes last night, I know I've invested in a solid piece of entertainment. I know Nintendo prides themselves on seeking to make the most basic elements of a game fun, but they've really

Hearing them actually make the decision to remove some of the series' most beloved tools (the hookshot!) after implementation is a testament to how great art gets made.

No way! I did that thorny tower, but very, very carefully maneuvered my way through it, assuming that the thorns were impervious. I never would have even considered burning them!

The level of depth and detail is staggering.

Once the durability thing clicks (if it clicks), it seems in keeping with the game's broader philosophy of looking to nature for future provisions. Unlike in most games, hoarding tools with the idea that they'll save you later isn't an option, so there's no nervousness in losing them, as such. All things decay, and

Ohhhhhh, that's how to fight them. I never connected them being rocks with the fact that I bomb every other rock in the game. Oy.

Truly, this would be the successor to Link's Awakening.

I'm on the opposite side of this. I've found the weapon fragility to be a positive for two reasons: (1) it forces me to use multiple weapons, experimenting to keep each battle fresh, and (2) it makes each confrontation require cost/benefit analysis. You can't blindly decide to fight every enemy you encounter, and need

This is how I've been doing it too. It's really nice, every once in a while, when you encounter a pond or section of river with ten to fifteen fish and just cut a swath through their numbers with the 'A' button.

Oh no, are there no fishing rods?! You and I are on the same page, as I just remarked to my wife how I'm looking forward to finally getting a rod and improving my fishing efficiency, which is the opposite of how I tend to feel in this series. She asked if there was a bug catching net, as that was a lot of fun in

Finding the memories is an utterly brilliant bit of design, and I assume it's the idea that Aonuma had been alluding to in pre-release interviews. It's honestly one of the more elegant ways to present compelling narrative content in an open-world environment that I've ever encountered. The kind of thing that seems so

Funny enough, I've used the ice ability more than any of the others (except bombs). I had heard that cryonis was the weak link of the runes, but my play-style has been the complete opposite!

Me too! Did you kick it over the obstacle near the goal, or did you manage to navigate it carefully along the lower ledge. After failing several times to do the latter, I finally realized I could just drive it over the obstruction.

Slick! This was one of my favorite puzzles so far, as it was so gosh-darned devious. I ended up entirely using ice towers, setting up little catches for the glowy sphere and moving it slowly down to the obstacle adjacent to the hole. I then pushed up an ice tower underneath it, causing it to hop onto the obstacle and