singingbrakeman1934
SingingBrakeman
singingbrakeman1934

I loved that one of the Streetpass games is a stock price prediction simulator, if memory serves. That's the bizarre quality I expect in my Nintendo titles :-)

With my birthday cash last weekend, I acquired Hyper Light Drifter and The Witness, primarily on the recommendation of the AVClub's Best Games of 2016 (So Far) list. I would have to concur with their conclusions. The Witness, in particular, has entranced me as I knew it would. I've experienced no motion sickness

I had actually forgotten about this book somehow. I don't remember loving it as a kid, but in retrospect I really appreciate its sensibilities and art style. Perhaps it influenced me more than I knew.

I can dig it. In fact, when playing Twilight Princess HD earlier this year I came to the same conclusion - the world could come across as overly broad or game-y if not for the remarkable little details, like illustrations on the ruins in the Sacred Temple or bricked over former doors in Telma's bar. Those kinds of

Interesting. I'll have to try this out, as I never played again after completing the pacifist ending.

Oh, this is intriguing! I'd just skipped over Pilotwings back when I owned a Nintendo 64, and this is actually the first time I've heard anything interesting about the game - and it sounds up my alley. Do you recommend checking this game out?

Oh my goodness, this may be my favorite MAWP yet! Sorry I didn't find it until Sunday.

You never know - Final Fantasy XIV is a pretty good example of a game that disappointed players spectacularly but which somehow managed to climb out of that impression to become one of the most beloved examples of its MMORPG genre. I'll be curious to see what Hello Games comes up with if they aren't too burned out.

That's an awesome idea! I'd love to see what more narrative-heavy operations could do with these tools.

Agreed. I love the game, and found the negativity on the reddit board a bit much, but the negative opinions expressed in the review here tended to be thoughtful explanations of what the readers disliked about the game. I appreciated the exposure to a more civil take on where the game fell short for many players, and

The combat, and to an extent the quirkiness, are the only things I loved about this game. Although if memory serves, some of the enemies have preposterously high health counts, so fighting them becomes something of a slog.

Have you played Majora's Mask? I think that's the only Zelda I've played where the dungeons feel like they stretch on forever. Part of that may be down to sometimes needing to restart them, or find the little fairies or whatever they were, but I think the designers felt like they needed to make especially lengthy

Wow, I had no idea multitools could get so expansive! At 15 hours, I just discovered my first multitool with more slots than the standard 3 - I think it has 5, and I am pumped! Cool to hear how much room there is for improvement as the game goes on.

This is my birthday weekend, woohoo, so there's plenty of game-playing afoot.

Good write-up. Speaking of loss (in a very surface-level way), I discovered during my most recent session that all the photos I thought I'd been taking had not been taken after all. I'd been using the keyboard photo shortcut but playing with the gamepad, so I guess the game neglected to accept my keyboard inputs. I

I think that game exists, and is called XCOM.

Ah, you got to it before I did. Every time I see that scene in Mulholland Drive I jump out of my seat. When a jump scare can get to you every time you watch a movie, it's rock solid.

I'm really torn on it. Overall, I tend not to like procedural generation. It was partially what had kept me from being overly interested in No Man's Sky, for example. Once I saw the kinds of worlds it was generating, though, and the sorts of experiences people were having, I was pulled in (and have enjoyed it

Anticipation definitely ruined the game for a lot of people. I remember seeing clips a few years ago (maddeningly, the same clip being used to advertise the game on Steam right now) and being impressed, but filing it away in the back of my mind as the kind of ambitious project that couldn't possibly come to be

The absence of goals is pretty intriguing. I really enjoy it, but I've been increasingly fond of narrative-less fiction, or at least narrative-obscured fiction. No Man's Sky is, in essence, a universe simulator in which the player explores and does what he or she would like to do. If nothing else, it's an interesting