sichondomrongchai
SICHONDESIGN
sichondomrongchai

Yeah, realistic mode is just too damn frustrating, those guys don’t miss. lol.

This game... CRACK.

It’s amazing when a game comes along and tactics and skill can mean something again instead of being about to run, twitch and shoot and scream in the lobby.

This game... CRACK.

Are you also one of those guys that hated The Walking Dead midseason premier on Sunday too? You that guy?

No he really didn’t. It was a flippant comment, but come, your headline isn’t the best here.

Right? I thought we were well past fanboyisms with the PC vs Mac debate.

Full circle is probably about right. Ww2 started getting saturated at one point as well. I loved MW and MW2. After that COD got steadily worse, although I did like Black Ops1, the visuals were terrible but that was a fun game on and offline. On a side note, I'm really enjoying the strategy and gameplay of Rainbow Six

I get where you’re going in terms of having a limited selection to define purpose between the weapons — but it’s a baseline trend now to have a wide array of weapon customization. MW started it with the paint jobs you can unlock for your rifles, and from there it’s grown to patches, engravings, skins, etc. Along with

Yeah, that was another thing, the limited Titan selection was surprising. I expected more in that regard as well. I’m willing to bet Respawn next time out will ultimately need to up the ante on weapons for pilots and Titans in version 2. That coupled with some semblance of a universe in a single player experience.

I played every COD game, and I just feel the introduction of jumping and wall running to a game that is basically a funhouse of spawning and shooting people that ultimately spawn again and shoot you in the back has made the series awful. It's reduced to just a twitch based shooter. Which is not to say can't be fun,

Titanfall is/was fun, but somewhere along the line, and I can't quite put my finger on it lost my interest. I think if it did have a more robust weapon selection perhaps it might have change for me, I don't really know. I'll certainly play the next iteration when that happens, I think the mechanics of the game itself

It actually sickens me to an extent. That said, Call of Doody manages to do the little things that Titanfall fell short, which is basically — gun porn. People like the Pimp My Gun aspect, and COD has basically kept that mechanic intact since MW. I really hate the COD franchise right now. I wish they’d go back to their

LOL, COD Jumped the Shark after Mordern Warfare 2. Although I give them props for Black Ops 1. Vietnam era game deserves recognition.

This game right here has some of the best MP available, that is more refreshing that any other FPS — and deserves some honorable mention at doing something that’s more of a throwback to skill based gaming. Most shooters are so repetitive with their run and gun, jump, and shoot you in the back form of FPS’s that this

Uhhh Nah.

I admittedly only played the Beta for about 30 minutes. Never actually made it to the DZ. But the one thing I don’t like about this game is the fact that it appears enemies have a high tolerance for bullets. I know this is due to the RPG aspect of leveling of combatants — but as realistic as the environment and the

It’s really a usability issue. Holding a phone vertical with one hand provides a more stable grip than doing so horizontally without obstructing the screen. When you’re doing anything naturally with your phone in quick fashion, it’s always vertical. I’m surprised industrial engineers haven’t tried to compensate for

I love these proof of concepts Microsoft builds, but time will tell if we get any of this functionality, or if there will even be a demand for it.

It was 70 degrees and sunny yesterday on the last day of January in Charlotte and I celebrated by spending roughly 11 hrs playing Rainbow Six Siege on my couch.