shiroeofloghorizon
Shiroe, Machiavelli-in-Glasses
shiroeofloghorizon

This is Madden Ultimate Team aka MUT it’s a card game based mode within the actual game his real rating isn’t a 99 it’s just 99 because in this mode whoever wins SB MVP gets a 99 overall card and the ratings are weaker in this mode if you tried to plug them into the real roster it would equate to like a 95

Madden Ultimate Team is a multiplayer mode thats kinda separate from the main game. Basically collecting cards of players that you can use to form your own team.

Better than the portrayal of the difficulties of being good is how the show highlights how someone’s environment can make them a bad person. Eleanor had shitty parents and shitty friends so she responds by being equally shitty. Tahani had even shittier parents (outright emotionally abusive vs. neglectful) and turned

I do think it’s died down a bit, but this article really highlights why complaints/worries about Nintendo focusing on “gimmicks” are overblown now. The Switch does have a bunch of these quirks/gimmicks loaded in them, but for basically an entire year they mostly went unused, and Nintendo released a bunch of games that

So now they talk about Dana’s important crevice?

Waiting for the Switch port myself as I was torn between the Vita and PS4 version of the game. However with the Switch version coming out shortly I don’t have to choose.

I’d argue that if done right, Nintendo’s Labo could legitimately land in some classrooms as a hands on learning and creativity activity. The STEM stuff it teaches is not all that different than some of things we did in our first year of tech ed.

Minecraft is already doing this with their Education Edition of the game.

They mean like the millions of people who normally wouldn’t even think about buying a Switch might be spend $60/$80 on one of the Classics out of nostalgia or curiosity and then think “Wow, Nintendo made a lot of awesome games back in the day. I wonder if they’ve still got it” and now might look into what the Switch

I never thought the scarcity was artificial. I just figured it was one more episode where Nintendo just had no idea about demand.

Casey Hudson (director of the first three Mass Effect games) first spearheaded Anthem (then called Dylan) in 2012, envisioning it as a game unlike anything else we’d seen before. Development didn’t go super-smoothly, Hudson left for Microsoft, and then in 2014, Destiny came out. Hudson has since returned to the

Who can forget this famous quote

The thing I don’t understand here is why BioWare is breaking off onto a project that is (ostensibly; I may be ill-informed) designed to compete with Destiny.

BioWare was at its best with KOTOR, Mass Effect (prior to Andromeda—or the end of 3—and yes, I’m an ME 3 end growler), and Dragon Age. What the hell do they need

It’s 100% intentional and a really old sleezy trick. Uneven pairing is fairly common. They want you to have leftover currency to encourage you to use it, or so they can absorb it when you forget to spend it. Sad to see major studios doing this.

Pretty sure it’s intentional. You buy some to get some skin you’ve lusted over for months, but it doesn’t take all of the credits to buy it, so you’ve got 195 left over. And when you have leftovers, and you decide to spend them and realize you’re 5 shy of that shiny new skin, you’ll buy more. And more. And more.

So.. it’s anime Robot Chicken?

A YouTube video with nearly 900,000 views titled “Why Anthem Should Scare You | Has EA Destroyed Bioware?” just miiiight be the type of thing that the second-to-last paragraph of this article is talking about.

But on the internet, which was a mistake