Thanks for your insight from the retail side of things!
Thanks for your insight from the retail side of things!
I am aware that there a lot of people. It’s just weird to me that other “secrets” are held so tightly, even though it might involve lots of people while other “secrets” get leaked because of a weak link in the distribution or affiliation.
Perhaps software-related secrets are slightly easier to keep under wraps. …
I don’t know how the business works, but aren’t there ways to make third-parties producing related official materials, like soundtracks and artbooks, to sign some kind of NDA to keep to a release schedule and tighten distribution?
Wat the release of the artbook an accident, breaking a street date, or normal business…
“Hiho! Kermit the frog here.” *bashes bad guy*
I have read that there is some technology in archaeology where they could “x-ray” specimens to see things wedged in between. Not sure if the ink has melted into a blob or still maintains shape that they could see what the image might have looked like.
Also, I wonder if Nintendo still has this item in a vault somewhere.
There is a “God Mode” setting within the game to increase your stats on each death.
I recall that the recent SNK King of the Fighters also has a female fighter who uses spray paints. Spray painting is a trend again?
I’m glad I wasn’t the only one who thought of Phoenix Wright when Mr. Bankston dropped that bombshell.
Thanks for explaining your situation!
I hope you aren’t writing an article while still sick. That is cruel that you have to do work to pay the bills instead of taking a proper sick day.
Feel better!
If all programming questions were not on Stack Overflow and moved to Discord, the entire industry would come to a screeching halt.
This game and EVE Online tackle space-faring adventures from very different angles, but at least they are “finished” games. I’m not sure what Bethesda’s Starfield will bring, but all these games are still ahead of Star Citizen, which is still in production with varying degrees of updates.
Nintendo seems to be using Apple’s playbook in terms of secrecy. There have been a number of “shadow” game announcements during these Directs or out of the blue on their own, so it seems Nintendo is convinced the hype generated from these announcements is worth it to their bottom line.
Nintendo probably should have waited until there was more content for this game.
I have noticed that Nintendo has released a few games in the past where the opening game was a “barebones” but then gave the game lots of updates. Nintendo seems to be trying to balance getting a game released to fill in the schedule and…
Yes, and even before this purchase, Nintendo has a rather sizeable revenue stream in the merchandising of their IP, such as T-shirts and mugs. Nintendo appears to be making sure that their video games aren’t their only revenue source.
Why does Unity need an ad software company? Are they allowing developers to insert ads into their games? Or are they making their software free with ads? For students and individual developers (low annual income from Unity games), the software is free, but I wouldn’t put it past them to insert ads as well.)
I see what you are saying now. Since the PS4 version of P5R was 38GB, you wonder how that would fit on a Switch cartridge.
I only have P5S on the Switch, but do you know if there were any loss in graphic or audio fidelity between the three versions? If there was no notable differences in graphics or sound, then maybe…
Yep, that was the most notable change to the combat engine. The party member AI in Persona 3 was not good at all. For example, a character might use a Persona (elemental magic) attack on an enemy that had resistance or immunity to that element. This was typical “bad AI” of the PS2 era (Persona 3 debuted on the PS2). I…
Persona 5 Strikers used some assets from Persona 5. That game was pretty long and required no additional content download, so Atlus might be able to fit Person 5 Royal on a single high-capacity cartridge.
The addition of the female protagonist and the use of the P4 battle engine made significant differences. P3P sold very well, and it attracted some new fans to the franchise who were interested in a female protagonist.