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Shiroe, Machiavelli-in-Glasses
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For interested players, this article didn’t talk about one aspect of battles that might cause some difficulty for certain players. I noticed this in the demo, and it’s called out by some reviews.

During battle, there are mini-quick time button events when you attack and when you are being attacked. If you are in sync

If the executive management at Bungie aren’t a bunch of frat boy or misogynistic personalities, then they have a leg up on the larger game companies (Activision and Ubisoft).

Hope for the best, expect the worse.

Ethan is the successor to Jason Schreier’s reporting legacy. Again, I’m glad to see more of this type of article.

G/O Media, you treat Ethan well. We don’t want him to go to another media outlet.

Than you for sharing your experience and insight on dealing with servers and infrastructure.  This was very informative.

The article said this:

Ok, now I remember her doing some reports as well. I think I remember Jason, because he wrote and published more of those articles on Kotaku.

They could, but that’s up to Square Enix. The marketing department is probably running the promotion, but that is a separate department from the engineering department.

While there might not have been a need for local resources to look at each region’s data centers, we have had the pandemic for at least a year (all of 2020). I am not in charge of IT, so I don’t know if the management didn’t think about scenarios in which the pandemic continues to interfere with travel and prepare

So, we have...

1) Server shortages

Yeah, I can’t find a PS4 around here either.

Normally, there would be a transition period between previous-gen and next-gen. Sony and Microsoft would sell a trimmed-down previous-gen console as their last retail SKU for a year or so while selling the next-gen console. The pandemic caused a chip shortage, so Microsoft

This is a nice longform article in the vein of Jason’s Schreier’s reporting of behind-the-scenes game development. Glad to see this article type again. Great job!

I own a Mac, so being able to play some Windows only games on the go would be nice, but I’m not spending that kind of money, especially since Valve has a spotty record of supporting their devices. If anything, I expect this to be treated as a collectible and sold for such prices.

Hmm, if you needed to edit the cat’s writing to make it work on the site, then the CMS/Kinja system is in worse shape than we thought.  :)

(Even if there were invalid characters or characters that would bork the HTML, CMS usually escape all the characters by default.)

With the base starting price of $400, it’s $100 more than a Switch and $200 more than a Switch Lite.

Since businesses are supposed to be “uncaring,” somebody should tell those companies who don’t have difficulty/content toggles that they are certainly reducing their market audience for their products, which lowers their revenues. If Xbox achievements are anything to go by, if fewer people are finishing your game,

That works great for longplays of older games, especially 8 or 16-bit games. But games coming out now really should have difficulty/content toggles.

Yep, my large amounts of free time is gone, and my reflexes have diminished.

I have quit a lot of games in the middle, because of no method of changing the difficulty or bypassing some content.

For example, the Splatoon Octo Expansion story mode built in a “skip mode” for content, including boss fights. That was a good

We’re talking about Chaos Mode then. You start playing your run and random events happen around you in real-time! Some might require to dodge an incoming stuffed animal while making that difficult jump in Ghosts and Goblins Resurrection. :)

You know, the “pat your head and rub your tummy at the same time” level of