shinpace
Kenmasters
shinpace

Yeah it’s been streamlined in a way no other SF game has. It’s almost as ridiculous as the very specific, max damage setups in MKX. Which I still enjoy, but once you’ve established an attack pattern with a character, there’s precious little reason to deviate. Which is boring, and more an exercise in memorization than

The game simply is not that fun. It gets boring very fast. In pervious sf games there was some exploration within the game and character diversity within each characters playstyle, this game is only carbon copies with slight variations. Removing the “wonky” situations or set ups was the wrong direction, I enjoyed