shenaniganninja
Shenanigan Ninja
shenaniganninja

Everyone knows valve doesn’t make games anymore. This is their way of trolling us. Hey look we made a game you can play. Wait, nevermind.

If Rocksteady and WB want to get those who already refunded the game to come back and buy it again at full price when they inevitably re-release it, they’ll have to do more than just get it working. Right now they seem to be scrambling to get the game back out on shelves. What they should do is say “hey pc gamers. We

Except in the past consoles had unique hardware architectures that were very different from PC’s. The most recent console generation is extremely close to PC hardware, more so than any previous console. Optimization means a lot less now for consoles. In the past with xbox360 or ps3, the architecture was unique, so

This can be fixed. This is a case of poor optimization. If the current gen consoles can run it, then so should middle spec pc’s.

Been a while since we had a Disaster Watch on this scale. This brings me back to the Sim City launch. Apparently the development team that ported this game was composed of 12 people, and I imagine they had to port the game after everyone else got done with QA on it. Why companies think they can launch broken products

Huh. i thought shenmue 2 was only on Xbox outside of Japan.

At the time it was one of the first games to attempt lip syncing with more than simply having a characters mouth open and close. It was also a game where every npc was actually a part of the world, where everyone had a schedule and a role. While they may have reused some character models, every npc had a purpose in

DAO? Dragon Age Origins? I think you mean DOA.

I’m curious how much of the lighting is real time lighting, and how much is baked into the texture maps. It seems likely that a lot of the lighting is baked into texture maps, since nothing in this environment is moving. Still, it allows for cool demos like there where everything looks near photo realistic.

This. I don’t mind if the enhance it a bit, but it better stay true to its roots with a turn based system. They wonder why Bravely Default was one of their best received RPG’s in years. Not every game has to completely revolutionize rpg combat, and moving to real time combat isn’t necessarily superior.

Well in it’s opening day it’s nearing half it’s funding goal. It will probably succeed.

I think the biggest issue with the pay wall for mods is that there’s no expectation that the mod creator keep their mod up to date. So you could buy a mod, and then an update for the game is released which breaks the mod, and the mod maker has moved on to other things so they have no interest in updating the mod.

Yeah I think that’s one of the biggest things. The barrier to providing content on consoles is much higher than on PC, and then there’s the constant updates that usually come with mods. I feel like most mod makers won’t even want to bother with that system.

Meh people were making their own maps long before Halo. Though Halo was the first to make a simplified tool for it. I’ll give it that.

Huh. Now you know how I’ve felt about every military shooter released in the last 10 years. Except they didn’t have the whole let you create your own maps and modes thing either.

Run and Gun has been around since way before CoD. Have you ever played the original Doom, or Quake? How about any of the Serious Sam or Unreal Tournament games? Run and Gun was what those games were built on. Sprinting was added by Medal of Honor. Dash and Double Jump both were added by Unreal Tournament 2004, nearly

I loved it! Definitely feels more like Doom than Doom 3 did. More action shooter. Less survival horror. Though one thing the original had that I didn’t see here was some of the OH SHIT RUN AWAY moments.

Simply will not be preordering this game because of it’s ridiculous DLC and preorder bonuses that are unique to each retailer. This kind of crap needs to stop. The only people who get to have everything out of these situations are pirates.

Simply will not be preordering this game because of it’s ridiculous DLC and preorder bonuses that are unique to each

Dishonored was a pleasant surprise. I’m fairly excited to see how the sequel looks

Honestly world pvp has been a horse with a broken leg for some time. It has a more negative impact on the on the ground experience than flying does. All it really has ever been is lower level players running around trying to level, who then get ganked by an organized group of max levels that roam in packs and kill