I would love to ask him all about it, but EA/BioWare declined my requests for an interview with him or anyone else on the leadership team.
I would love to ask him all about it, but EA/BioWare declined my requests for an interview with him or anyone else on the leadership team.
I’m so sorry.
Jason, I’ve been a developer on more than one of these types of monolithic ambitious-but-aimless projects that eventually lurches over the finish line (late). You’ve gone through months (or years) of very real suffering to get it to that point, and when it arrives, you’re embarrassed at what’s been put out. It’s…
But the emerging truth from all of them, and your book, is that the basic structure of designing games is broken. People have this desire to build these awesome worlds for us to enjoy. And in too many cases that desire, and the joy that must come with it, is turning into this nightmarish scenario.
The Pulitzer board will be learning about video game labor conditions from Jason Schreier.