shadsy
Phil Salvador
shadsy

My love for the Maze Runner puzzler is vindicated! Rand Miller is such a sweet, earnest person, and it's great to see him on top again.

Every vacant section of the Normandy in Mass Effect 2 and 3 was, at some point, going to be filled with a new crew member. It was fun to wait to see who would show up in each one and how they'd interact with the equipment. At first, there's a little disappointment in figuring out that the entire ship is purpose-built

Having never played WoW, I'm overjoyed to learn about the Last Relic of the Argus. So totally pointless and wonderful just for its own sake.

Oh yikes, the Pandora Directive example reminds me of the game Lunicus, which achieved the complete opposite. You can enter every building in every city, and every floor is identical – perfectly symmetrical, with the same enemies and item placement. In terms of pure square footage, the game is massive, but that's like

Over time, the less imaginative part of my brain started to assume that purposeless areas are, like the famous island in GoldenEye, leftovers from unfinished content or underdeveloped because of time and budget constraints. And probably a lot of them are. Not every back corner can get full attention. But I've also

I always read the Keyboard Geniuses stuff because it's insightful, even if I don't know the game that's being talked about. An open prompt to share opinions about No Man's Sky was likely going to be horrible and filled with misplaced anger (sadly, even here), but I'll gladly read the most well-constructed thoughts

I deliberately avoided all the No Man's Sky discussion, but I'm glad to hear some comparisons to Nested.

I should be playing Obduction, but a few friends have been persuading me to try Ori and the Blind Forest. I love that style of game, it looks beautiful, and I've heard nothing but fantastic things, so I'm finally going to give it a shot.

Myst V had a Classic mode, which is the same thing but with fixed perspectives a la the originals. That type of presentation does have its merits, but with the option for free roaming right there, it felt so claustrophobic. It's fun to think how much work went into recreating the old technical limitations basically

Just gonna slide this your way…

It's an understandable shame that the current Uru Live is basically abandoned. The game has a fixed amount of content, and you can't ask people to keep coming back to harvest pellets. I loved the activity right around the time they rebooted it, when everyone would gather in Ae'gura and talk about Myst lightly in

There's a lot of adventure games like that, but the Myst games were definitely not among them. In fairness, the first game is the most arbitrary (I still don't understand why there's a rocket ship), but they make a point of having the puzzles tell some sort of story about the places you go. All the weird mechanisms in

Not reading a word until I get to play it. I saw an early preview at Mysterium last year, but I'm otherwise going in blind. AAAAAAA!

The IOC would regulate the crusts, I'm sure. You can't do gymnastics on concrete, so you can't Eatsa Pizza without passing an inspection from the International Eatsa Pizza Baking Standards Association.

Clearly the only sport deserving a spot at Tokyo in 2020 is Mario Party 3's Eatsa Pizza, in which teams of two race to eat their half of a living room-sized pizza. It would realistically take hours to complete and leave all competitors dead, but with the Olympics getting such bad press for their economic impact on

I don't know how to rally or ping people about this idea on Disqus. @PaganPoet:disqus? @Duwease:disqus? Farnsworth was always a big IoG proponent too. Would the Steam group be better maybe?

I have so many things I want to write/say about Illusion of Gaia. Can we all write things, declare Unofficial Gameological Quintet Week, and share them all in the comments?

The Syndicate remake allows you to attack other people with, basically, cyberpunk spells. The game explains that you're hacking into their chip implants, which have become almost universal in the future.

Yeah I've increasingly stopped reading the comments on other articles, and Gameological is one of the few places I still even comment. :( Knee-jerk sarcasm as the default is no good.

It was a good one! It's a good articulation of the sight lines idea.