Whoever painted that apparently could only do one type of face.
Whoever painted that apparently could only do one type of face.
Using customization tools to make elaborate stages, characters designs, etc., then throwing it all out.
The re-release of the Prime games is such fantastic news. It's exactly the sort of game that needed a reprinting: an updated version of a classic that was only released in limited quantities. Hats off to Nintendo!
My least favorite R.E.M. song by a long-shot is "I'm Gonna DJ" from Accelerate. Accelerate is a tremendous album, but that last track is a two-minute disaster of tonally jarring, almost unlistenable rap-rock. It doesn't hurt the rest of the album since it feels thrown in almost like a bonus, but maaaaaaan.
I'm most concerned by the total lack of sound. That silent green ring weapon is terrifying in ways they probably didn't intend.
Rockman & Forte is such an exceptionally weird game even beyond its release window. It's the only Mega Man game with a linear boss order; there's collectible CDs that fill in the series lore; instead of a boss rematch section, you have to solve puzzles; it even straight-up re-uses two bosses from Mega Man 8. It feels…
It’s messing with my head! Star! Rats! Arts! Tars!
"We have invented a means, within the rules of American football, to score an infinite number of points. I never considered it was possible, and Madden just sort of dumped it into our laps."
Zoda's Revenge: StarTropics II is one of those great games that slipped far under the radar because of its late arrival. It came out for the NES in 1994, roughly around the same time Nintendo was showing off the N64 for the first time. It's a great swan song for the system that improves drastically on the original in…
Aw man. Even with the cautionary tone of the review, I was really interested in this game until you got to the part about constant random battles. I can deal with humor that comes and goes, but constant combat like that just sounds like a slog. :( That sort of filler is a dealbreaker for a number of games for me.
Advent Rising is the big-budget flop to end all other big-budget flops. In retrospect, it's a little John Carter-esque in its constructed attempt at world- and franchise-building, and it wouldn't surprise me if executives cite it as one of the reasons that ambitious single-player games are too risky to invest in. But…
He went to boys camp to roll in some mud and drink some bug juice, and he's all out of bug juice.
Yeah it was super entertaining, but it very much depended on knowing who all the characters were and why it was hilarious that Doug Prishpreed showed up and start touching his face. This is probably the most niche thing Tim and Eric will ever do: a spinoff of a spinoff of a spinoff.
Since this has become the de facto GSN discussion thread now, can we talk about Inquizition? For those that missed its brief run, it was a super-austere quiz show with a never-seen host. Shortly after it started airing, GSN ran these bizarre signal-hijacking/conspiracy-themed commercials in which a former contestant…
Give me your fingernails!
Forgot all about that! If they just edit all the Michael Larson episodes into a constant loop, that's also acceptable.
Listen, Fox. I just want 24 hours of Match Game, Card Sharks, and Supermarket Sweep re-runs. No reality shows, no Bible trivia. Do not mess this up.
Once interesting solution I've seen to this in shooters (mostly in Halo) is adding reticles on the sides of the screen when something interesting is happening out-of-view, like people shooting or an explosion going off. It doesn't solve the issue of not being able to see what's 90 degrees in either direction of you,…
Bill Burr seemed so lost on that panel. That's actually sort of promising, because it means that this won't be a show where comedians can just come on, make a zinger, and then sit back for the rest of the program.
Good point about the limitations of the first-person perspective. Definitely not everything is guaranteed to make the jump to first-person seamlessly since, as you said, certain formulas work when we have more total access to information about our surroundings.