shadsy
Phil Salvador
shadsy

I swear, there's gotta be room for new versions of these sort of games to exist. Surely there's plenty of interesting ideas that could be done with a board game that comes with a synchronized app…

Ouija 2: Wait Let's Start Over I Think Jenny was Moving It

"Hello, my name is Mr. S…nrub! And I come from some place… far away! Yes, that will do."

I saw "ATFTBWNDA" during FXX's constant marathon, and it was definitely decent. They play too many of the newer episodes, but as background noise, it's a good opportunity to find some of the better ones.

I forgot about that one! It's definitely on the complicated site, but I'm impressed that they managed to translate so many of the core game mechanics over to a physical game.

Rampage is fantastic, but man that was some ballsy trademark infringement.

I love that there are now board games that capture the rhythm of video games without being directly based on them. There's so much potential for crossover between those two categories, but too often it's just direct adaptations that miss the mechanics that made those games so fun. I can't think of many or any good

[comment revoked!]

And oddly enough this seems not to have been a problem for the Tali/Legion dispute. Shepard is charming enough to bridge a hundred-years-old racial conflict, but not enough to calm down two of your shipmates being a little upset at each other.

Love Mass Effect but definitely agree that playing middle-of-the-road is often unfairly punished. It's not like I particularly wanted Miranda to live, but the game didn't let me settle her differences with Jack because I had chosen to be a sociopath once in a while.

You know, I was skeptical for obvious reasons, but it sounds like they nailed it conceptually if it's going to be comparable in structure to Evolve. That shows that they really thought about what type of game would suit Friday the 13th the best rather than just grafting it onto a shooter or something.

One of the longest lingering questions with this type of emergent, interactive, narrative-driven game is how the game should (or can) respond to open-ended player control of the story. It's unusual to see that someone settled on "Don't." Setting the interactive elements of the story entirely in the past absolves the

How will an AV Club Simpsons Week be distinguishable from any other week?

Biggoron's Pin

Thanks! :D I don't know if they record panels, so I might have a video. Who knows?

★ SELF-PROMOTION / MEETUP TIME! ★

Yeah, the narrative of Halo 4 definitely sets the series up for some better depth and character development in the long-run. It does a pretty good job breaking the Master Chief mythos and makes him into a potentially far more interesting character.

I'm gonna admit to never having finished ODST. But as far as Reach goes, it always struck me as only having a veneer of humanity and character depth. The story goes through the motions of what you'd expect a moving game to have – shocking character deaths, piano music, huddled civilians… It always just felt like an

This is obviously amazing for some of the bigger games on there, but I think its real value is collecting rarities and making them easy to play. In the regard, my immediate first recommendation is Timothy Leary's Mind Mirror, a very very unusual "life simulation" psychological screening game.

Consume more high-quality comedy. Last year I promised myself to see more stand-up, and I did; I went to John Hodgman, Tim and Eric, and Hannibal Buress (this is in large part due to more comedians coming to DC). But I'm embarrassed to admit that I do not listen to a lot of stuff that gets the most acclaim. Louis CK,