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Good catch! My goal is to have the final game filled with really fun interactive pieces like this, but all with different behavior. The security cameras are one of my favorites so far. :)
OMG, Rainbow Brite. You just instantly took me back about 25 years! Those weren’t referenced when we were designing the characters, but now I totally see what you mean. :O
This is pretty much the case. I’ve been using my savings up to this point, more or less because I know people are hesitant about Kickstarters, especially ones that are just concepts or super early prototypes. I wanted people to feel a lot more confident if choosing to back it. Since I’ve just been working on it full…
Oh man, I’m sorry to say it’s much less interesting than that! The Dualshock was just light enough and had the right shape to fit into the puppet’s hands (and it was still difficult). The pre-alpha currently supports most direct input and x-input controllers for Windows.
It’s pretty much what AureateFlux mentioned above. Since I needed to make such an explanatory-type video for this game, and my voice/demeanor is pretty monotone by nature, I figured I should really try and give it some personality in another way. Also it seemed like just a fun and memorable thing to do, and hopefully…