shadibadoo
Shadibadoo
shadibadoo

If you Liked dishonored, you'd enjoy Thief1 and Thief2. Those games had the same deep strange world, interesting story, and flexible, open, uncluttered mission layout that Dishonored has. The New Thief is much more restrictive and awkward in everything it does, and generally feels like a downgrade from Dishonored.

I'd consider it a "reboot" (at best; not a thief game at worst) because the very world of Thief has been abandoned. The Hammerite, Keeper, and pagan factions weren't just temporal political groups, they were the foundation for the world, defining it. The city always hung precariously between self-righteous,

Google image Thief1 and Thief2's boxart. Those are phenomenal games. Tell me if what you think of the art.

Ghostrobo, I dunno if he realizes it or not, but he's right. Dishonored is much closer to what Thief *should* have been. Playing Dishonored felt like thief 2 with magic powers. Thief4 (and 3 for that matter) felt way more clumsy, awkward, and toilsome.

I don't think it gets worse, it's just less open than earlier Thiefs were. That is, there are often only 2 exact paths to travel through the shadows, and there are several points of no return and cinematic events that keep you from slipping in and out the way you'd like. I can see how if you come to it fresh, and

Oh, most fans don't consider Thief3 to be one of the "old Thief games", and it gets discounted entirely because we had all assumed it was some kind of mistake. It was panned by fans and critics alike for *most* of the same reasons people are panning Thief4. What's disappoint is that rather than note the complaints

Regarding wishing to "return to the original thief games", there's nothing outdated or old-fashioned to return to, because nearly *all* of the things we wanted from Thief4 were recently done in Dishonored. Dishonored was essentially an homage or reboot of the Thief games in its own right, including it's themes, level

The issues Thief2 fans have have a lot less to do with Nostalgia, and a lot more to do with what you pointed out. That is, we aren't crying about modernization or times changing. We have a great example of what we wanted out of Thief, because someone's already done it: Dishonored. If you enjoyed Dishonored then you

By "gameplay" they mean being able to sneak around in the shadows, climb a few objects, and knock out guards. It's a very restrictive, overly stylized, poorly-done version of what Dishonored succeeded in doing: modernizing what made Thief 2 great. Nonetheless the basic concept of sneaking around is enough to

Someone should make a Thief parody video where the guy's hands are constantly in the screen, and the perspective zooms absurdly on every object and door handle. Or they could save time and post a gameplay video.

Yeah, and it's an issue for a lot of people. Having the camera pulled out of your control when he zooms in to pick something up *every* time he picks something up, makes loot gathering an annoying chore.

If you want to avoid the issue of comparing something to its predecessor, then just compare this game to

Get Thief 2 on steam and some of its 700 fanmissions! I guarantee you'll adjust to 1998's graphics within a half-hour, and feel incredible freedom and depth in the super-simplified 1st person experience.

Imagine if instead of there being load-screens every other time you open a window, the environments were very large, with dozens of doors and windows to slip through seamlessly in each mission, such that you don't even *know* what the "planned" entry and escape routes were supposed to be. Imagine too that you could

O_O;
Does anyone else think he looks way more like a 1990's Ninja turtle than batman? The bodylanguage is the same.

I wouldn't say that. Men are still by far the bigger offenders when it comes to unrealistic expectations, feeling entitled to attention, and failing to assess their own behavior or merit. I know what I wanted to do isn't the same as what this guy did, but still; I should probably just play it safe and never speak to

Gaming/nerd culture probably attracts a lot of people with clinical social disorders. Wherever you find comic books or videogames, you find people with a diagnosable inability to assess their behavior or read social cues. It's annoying, but they really can't help it.

There's been a very eccentric, geeky, hyper woman in my program for the past two years who kind of terrifies/fascinates me. I'm pretty shy and keep to myself, but I wanted to send her a message saying how much I appreciate her unique personality and positive energy in a platonic way. Now I can see that would be a