shabaabkamal
Shabaab Kamal
shabaabkamal

Certain types of trauma are more easily triggered than others. Suicidal ideation, self-harm, and stalking/abuse are near the top of that list, so giving an appropriate heads up is worthwhile for those things. But like everything, context is key.

I mean

There are a few issues with your argument:

Slowbro was nerfed, and Crustle’s buffs were to the moves that are so weak that they see next to no usage

Garchomp was in desperate need of buffs, IMO. Gible is so weak for SO LONG. And even when fully evolved, Garchomp is outclassed by Machamp’s CC and Lucario’s mobility.

I love pocket supports, so Blissey will be 100% my jam.

Sharpedo, because then we’ll all have to face the fact that it doesn’t have a back half

Well! That most certainly convinced me that you belong at Kotaku. Can’t wait to see what you write next.

Hopefully Jen O’Neal (?) might be able to change that culture at Blizzard, because she came up through QA.

At this point I think it’s mostly a hardware problem. Most companies would love to release their game on a console with nearly 100 million units sold... But the Switch’s aging hardware might make it more trouble than it’s worth.

I mean

This was beautiful.

Imagine not understanding hyperbole

Hear me out though

I mean it’s quite a good game TBH, and the pay to win aspect is very minor, and the gacha aspect even smaller than that

Kotaku is hardly alone in discussing Solar Ash’s difficulty. Most outlets have brought it up. When a studio has only created one game which is known for its difficulty, it’s natural to wonder if their next game is going to be difficult as well.

When Microsoft announced their $200 storage expansion, so many people were saying that extra storage would be cheaper on PS5 because you can use stuff off the shelf... Well, that panned out poorly lol.

Tons of people out here asking if people are stupider, ready to insult anyone who’s intimidated by this process, instead of trying to understand *why* people are intimidated.

Ethan specifically mentioned the text size option...

This is a big problem with ports across different form factors. So many Switch games that are barely playable in handheld, PC games with text you can’t read on your TV... Maybe the weirdest examples are Stadia games that you can't play on your phone because they haven't scaled the UI at all haha