God, Picross is so good. I got the first one on the DS when I was 17 and it took over my life. I was a teacher’s assistant and I definitely spent more time playing picross than grading lol.
God, Picross is so good. I got the first one on the DS when I was 17 and it took over my life. I was a teacher’s assistant and I definitely spent more time playing picross than grading lol.
I get what they were going for; if you regularly play with different groups of people, it’s nice to be able to quickly recreate those groups and go back and forth between chat and party. But this is the worst way to do that lol
So wait, you can’t just create a party and join/leave on demand? That’s so silly!
For those of you who’ve listened to My Brother, My Brother and Me recently...
Oh wow, your library has video games? My county’s library system is pretty extensive but I don’t think I’ve ever seen console games!
Yeah, I agree. At least in this case people got a pretty great single player campaign until the rest of the game comes up to snuff. (I don't think the single player campaign was quite worth 60, but I think it was still very fun!)
I suspect that this wasn’t intended to be a service game originally. and that might be why the post game is so bleh. It’s just kind of odd that they put so much effort and heart into the campaign, which is geared so much for single player (unlike most other service games); if it was supposed to be service from the…
No need to throw the baby out with the bathwater. Even though most service games are mediocre/unfinished/etc at launch, tons of people enjoy the format, especially when the games grow into their own. (Format isn’t quite the right word, but genre doesn’t seem appropriate either.)
I think it’s fairly standard for a studio’s first outing. Destiny and the Division had mediocre (at best) end game content at launch, though I think both had more satisfying loot systems. (And obviously Anthem remains quite bad.) Destiny 2 and Division 2 were much better in that regard, though it wasn’t until later…
Activities and hints sound really cool, but historically developers haven’t really latched onto OS-level features like that. (Eg, the feed or events or communities on the PS4.) Granted, these are somewhat more game-related, but I’m still skeptical that it’ll see broad adoption.
We use so many of these. It’s half the reason we order out at this point lol
lol
That’s a definite possibility! All I know is that I constantly destroy my Translocator on accident in Overwatch (which is mapped to L3), which has gotten me killed really often haha. Same happens in other games. Doesn’t happen with any other controller, though—Xbox, Switch pro, joycon... But yeah it’s totally possible…
I’m still kind of stunned that the Dragons didn’t make it to the finals. Still, Seoul was playing out of their mind, so I can’t begrudge them that spot.
Ugh I hate it so much. Really hoping they fix it on the Dualsense. Even the Switch joycon are better in this regard!
Are you using a Dualshock 4? I’ve always found that it’s SO easy to accidentally press L3 or R3 while you’re just trying to move with the DS4. Not in Squadrons, which I haven’t played, but in tons of other games
Jaywalking legislation was in large part pushed by auto makers and related interests, because they didn’t want drivers to be held liable for hitting people in the street. It’s a stupid “crime” that isn’t legit at all.
You said her reason was “weak.” That’s a value judgment.
Oh damn, I'm very pumped to listen to the three of you!
You should suggest God Mode to your friend! It's a really nice way to get through the story if it's too difficult, but it doesn't feel too easy or anything like that; I still feel a great sense of accomplishment if I complete a run with it. And you can toggle it whenever you want (so sometimes I only turn it on when…