I have always thought that this is something that DICE does very very well. After Star Wars: Battlefront, I’m glad to see the attention to sound design extends to Catalyst as well.
I have always thought that this is something that DICE does very very well. After Star Wars: Battlefront, I’m glad to see the attention to sound design extends to Catalyst as well.
I. Am. Speechless.
That sounds absolutely soul crushing. Mr. Tabata needs to learn that a little encouragement can go a long way.
I’m with Geomancer, import his for Fahey and Snack-taku!
At lease we have No Man’s Sky to satisfy our Sci-Fi itch this year.
I need to try to get back into FF XIV. My wife and I started playing it right before Heavensward came out and she loved it but it didn’t really grab me. Maybe I should give it another shot.
Excuse me while I pick my jaw up off the floor.
I love this side by side so much!
That’s such a satisfying feeling. It’s a lot more fun to play with a well coordinated team instead of treating every match like it’s a shooting gallery.
The Empire will compensate you if he does not Switcheroo.
A friend of mine and I are starting a play through of ESO because we got copies on the cheap. Oh God, what am I in for?!
Thank you Nathan for sharing this with all of us, excellent interview, this is why I keep coming back to Kotaku.
I wonder if we’ll ever see any new class types come to Diablo 3? I’d love to have the classic necromancer from Diablo 2.
That’s a high profile title which means it’s one step closer to backwards compatible Red Dead Redemption.
That comment just made me really morose. I loved that game, especially the Jump to Lightspeed expansion.
I wonder if Kojima is gong to pull an Inafune and make a game where Solid Rake has to stop Big Moss.
Damn it Fahey, I’ve said it before and I’ll say it again, reading anything you write always brightens my day.