I love all the animations as well. Tried that wrong-side-carriage-thing myself yesterday after reading your comment and enjoyed it immensely. Played the game and thought about your Arthur Morgan-voice actor question as well.
I love all the animations as well. Tried that wrong-side-carriage-thing myself yesterday after reading your comment and enjoyed it immensely. Played the game and thought about your Arthur Morgan-voice actor question as well.
One thing I do have a problem with controls wise is the Right Trigger button - it’s used to Z-target people to interact with them. It is also the “pull your weapon” button. If the game reads the context wrong, or you had your gun out and forgot to put it away, it can lead to some innocent misunderstandings landing…
So terrible controls, average shooting-mechanics and great world-building?
I haven’t played a Rockstar game since GTA 3 so I’m not up to date on what constitutes a Rockstar game these days.
I’ve played several hours of RDR2 and can try to help answer your points:
Exactly. I’m gonna come back to Furi in a while because now it’s RDR2 time and it offers me a deep, moving, even meditative experience while also allowing me to check a box or two every session.
Yeah, a difficult game like Hotline Miami was perfect for me because the reload is so fast and there’s no “repeating easy phases and then die 50 times at the final one”. Especially cause Boss 3 has a really easy but long first phase before it gets challenging.
Yeah, a difficult game like Hotline Miami was perfect for me because the reload is so fast and there’s no “repeating easy phases and then die 50 times at the final one”. Especially cause Boss 3 has a really easy but long first phase before it gets challenging.
The visuals and the combat make that game. I had a blast using the varied tools in my arsenals to take down challenging machines.
I even found the main story very captivating, it’s unmistakable pulp but I love it. Looking back, it doesn’t speak well for the game that I enjoyed the audio/written fragments from relics…
Great article on the GLOO gun. Loved reading the various ways people “break” the game as the whole “approach it any way you want” is such a big part of the appeal for immersive sims like that. I was introduced to them via Dishonored but didn’t learn the term or genre as a whole until I watched a video on it. (I should…
Oh and this week the Fortnitemares event launched in Fortnite. They added zombies (sorry, cube monsters) to the map and it’s mayhem. Final circles are so chaotic, I’ve died to the monsters twice and to the other remaining player/team once. It reminded me of the COD: Blackout mode where they also have zombies but in…
Caught a nasty cold this week so spent 2 days at home (12 days work capped by 4,5 hours stuck on a bullet train, cramped in the gangway on the floor will do that). After 16 hours of sleep, I needed a breezy game so I played through Tomb Raider again. I wanted something engrossing but not too intense/demanding. Sorry,…
That it was. The Kotaku made me believe it was much deeper than it seems to be. The example of the starving man on the ground would be something that annoys me and seems like something game designers could/should anticipate. Why put it in there if you don’t follow through?
Yeah, just read the ones, in order, on Kotaku, Polygon and AV Club. Kotaku was well-written (beautiful even, like AV Club’s) and went into depth on gameplay, themes and such. Polygon did as well on the themes and disjointed nature at times but felt more aimless. Their point didn’t really come across.
I don’t think I wrote my final impressions of Pyre after finishing it a couple of weeks ago. Weird cause I ended up enjoying the game even more in the second half where the story and gameplay hit their stride. The story was executed beautifully in that first half, slowly introducing characters and opponent teams, one…
That description of Mario Party fits perfectly for the one time I played it. Hate the random dice-element, loved the mini-games. Fun experience all in all but not something I was dying to play again with friends.
I came across that tip online after the first time I played it and I’ve managed to stun some enemies but not yet been able to do the visceral attack. Gonna practice that for sure this weekend.
Yeah, as impenetrable as the Souls-games are said to be, I found Bloodborne pretty forgiving. It’s easy to miss a lot but the game nudges you towards the right path. After dying for the first time with the Cleric Beast, I was transported to the dream where suddenly that doll was standing.
I started Bloodborne this week, my first foray into the Souls-genre. Is it possible to be nervous for a game? Never having played a Souls-game and it being one of the most lauded series in recent memory, I was very curious/nervous if I would like it / “get” it? / suck at it. The answers so far are: yes?, maybe and…
Congratulations on the baby! My friend had one too and our nights of online play have diminished dramatically. Not that I mind, he’s on a new great adventure now. But he did mention how he enjoys sneaking in some Fortnite or Rocket League here and there.
Even though I played XCOM 1, I still had to restart my first run in XCOM 2. As the developers themselves said, normal in XCOM 1 is easy in XCOM 2, so my initial “I could do normal” bravado was quickly stomped.