seancdaug
Sean Daugherty
seancdaug

Interactive fiction games like Zork have been around since the 70's and I think most people would agree that those are games - and those don’t even have art! It’s pretty clear from the article that your choices in this game impact the storyline of the multi-sided war. It even has multiple different main characters you

That depends. Would you rather be so incredibly pedantic and willing to set aside colloquialism to call them ‘interactive media composed by and delivered through software engines but otherwise not competitive’?

Even semantically ‘Game’ as a word supports this dead horse argument. “ A form of play. Passtime,

No, because that’s what they are.

Odd to see someone anticipate an argument and try to shut it down before it crops up if it doesn’t jibe with their opinion on a subject.

Sorry im against piracy but im gonna call b.s. on the claim games are cheaper than theyve ever been due to inflation. Its actually because of supply and demand and competition more than anything else. Thats why the games indurstry records record profits every year even becoming bigger than the movie industry

Well, I do feel the need to make a certain distinction: Actual theft results in an immediate financial loss — the cost to produce and ship the stolen product. Copyright infringement does not incur any immediate cost on the manufacturer/retailer. It is a potential lost sale, whereas actual piracy is even worse than a

Denuvo is anti-consumer tech, not anti-piracy.

You aren’t wrong, but the corollary to the acceptance of digital goods as commodities must be the evolution of the transaction system to offer a fair market structure for a commodity with no restriction on manufacture or reproduction. As an example, the early days of ebooks saw some publishers charge equal prices for

I’m not taking any side on whether piracy should be legal or not; I just want to point out that the argument you present is the crux of the issue. It is very difficult to compare digital goods to physical goods in this regard.

See, that’s the thing: in the case of stealing a physical object, more steps of “money being spent” has gone into the creation and distribution of that physical product. But, in the case of digital piracy, that often isn’t the case; yes, I’m going to agree that digital piracy hurts smaller developers and that reasons

This would be all well and good if consumers had proper digital rights and if DRM didn’t abuse those rights that aren’t properly protected yet.

He didn’t pirate anything, you might as well say GOG enables piracy because of their no DRM model. All he did was enable a way for people to remove bloatware from software they already owned. We have seen numerous occurrences where a DRM server went down and games that we owned and paid for have become useless. Just

Ah yes, so what you are saying is that it’s the waiter’s fault that there were no open tables?

You, sir or madam, are an ass.  

Yeah I think it just seemed dark because both leads were slightly older and so the show was able to tackle more mature themes. It was a sharp contrast to the fairy tale-y Matt Smith era where his companion started out as a kid and snowballed into a full-on fantasy saga.

No.  It’s too loud this evening.  This album deserves a quiet night.

But the Davies era featured a blow-job tile! That’s kind of fun!

Still really hate the particular oversized trousers/coat combo here but I’ve gotten used to weirder Doctor outfits (hello, Colin Baker), so who knows.  

I’m pretty sure most would agree that Pillars of Eternity 1/2, Battletech, Original Sin 1/2, the new Shadowrun, The Banner Saga 1/2/3, Hyper Light Drifter, Shovel Knight, Night in the Woods, SUPERHOT, FTL, STASIS, and of course Undertale and freaking Hollow Knight - count as successful deliveries.

Oh plenty! Shovel Knight, BATTLETECH, the Shadowrun series, FTL: Faster Than Light, Pillars of Eternity, Divinity: Original Sin, Wasteland 2, etc.

To be fair, Xenogears' Disc 2? Final Fantasy III/VI's grind after you've done all the World of Ruin quests so you can effectively take on Kefka? The giant brick wall you hit early in Earthbound, having to grind Sharks so you can take on Frank? All classic JRPGs have these weird, janky and borderline boring parts.