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Sean Daugherty
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Again, I’m not saying it can’t be done, but in the world of comics, it really hasn’t.

“Worked as well” in what sense, though? Creatively? Probably, judging by a long history of ensemble casts in movies. Commercially? Perhaps not, but if they’d started with The Avengers and it had done Iron Man numbers it wouldn’t have mattered. They would have spun solo movies out of it and the huge, record-setting box

The Magnificent Seven, then. Or, well, take your pick. The notion that Marvel invented the ensemble movie with The Avengers flies in the face of decades of Hollywood history.

Guardians of the Galaxy was an ensemble to ensure that Infinity War can happen so it’s still within that notion of a big, shared universe.

I think the “solo movies first” hot take is the absolute worst lesson WB or anyone can take from this. Yes, it can work, and, yes, it worked for Marvel. But the idea that it’s the only way to lead into an ensemble action movie is absurd. Audiences didn’t need eleven prequels to prepare them for Ocean’s Eleven. Even at

I was moderately obsessed with it when it was originally airing. I was genuinely heartbroken when it got canceled.

That’s not true!

For what it’s worth, they’ve always denied doing any drugs. Said that they wouldn’t have been able to be as prolific as they were if they had. But, of course, since this was the ‘70's, take all of that with the requisite grains of salt.

That’s... not a bad comparison, actually. Although I’d argue that Doki Doki Literature Club! is better realized than The Uncle Who Works at Nintendo.

The Steam version isn’t censored, for what it’s worth.

Pshaw. I remember when Orange Box came out. I had just finished my Master’s degree.

It really depends on what era you’re talking about. By the mid-to-late 1990s, it was relatively uncommon. It wasn’t unheard of, mind you, even in relatively high profile releases: Doom was very quickly patched to correct game balance issues, the original Fallout had a couple of serious bugs, and Bethesda has never

I’ve honestly never understood the love for the Japanese and European console design. It’s not spectacularly ugly, but it’s not especially pretty, either. The two tone grey design looks awkward at best, the rounded corners make it look wobbly, and it just looks... flat. I will say that the four color motif is better

To be sure, it’s multiple series: Mega Man (the original), Mega Man X, Mega Man Zero, Mega Man ZX, Mega Man .EXE/Battle Network, Mega Man Legends, etc. But I extend to you my respect for your proper use of the possessive apostrophe.

That is indeed a hot take. More power to you for it, though.

They’re really not that difficult. I mean, they’re not exactly easy by the standards of modern games, but they were pretty standard difficulty for platform games of their era. As someone who lived through their original release as part of the target demographic, they weren’t the games we talked about as truly

Mega Man VII is a good game. It’s not one of my favorites simply because I find the art style a little too... busy for my tastes, but it’s mechanically solid and much more enjoyable than the disaster that was Mega Man 8, IMO.

It’s partially a legal issue. There’s a number of potential risks with incorporating outside work. For one, if it turns out that the person who sold you that work was (consciously or unconsciously) infringing on a third party’s copyright, you open yourself up to liability. And there’s also the everpresent question of

It’s not that simple. The rule of thumb when dealing with derivative works is that any character that can only exist by invoking another author’s copyrighted material are not protected. Sometimes that’s clear cut. If I create an otherwise original character and make her a student at Hogwarts, then I’m infringing on

Main menu only.