seancdaug
Sean Daugherty
seancdaug

There have been a couple of locational damage/dismemberment mods (adding a system similar to the one from the 3D Fallout games) for the old version of the game, but most rely on some very questionable hacks to the game’s scripting system. Even with the script extender (which is not currently, and may not ever be

You don’t technically need a script extender to overhaul the UI. The most famous UI overhaul for classic Skyrim, SkyUI, requires it, but earlier versions, at least, would run without the script extender with somewhat reduced functionality (no searching, etc.). You’d still get the improved layout, though. I wouldn’t

All of Love’s work is worth checking out. I’m a particular fan of Digital: A Love Story, one of her older, freeware games. It’s not quite as intellectually or emotionally challenging as her more recent work, but it’s a clever and moving little story told in a genuinely creative way.

SMB3 is better. :-P

I doubt it’s going to have a standard USB power port. Nintendo’s been all about the proprietary adapters for the better part of two decades. I’m just happy that they abandoned the whole proprietary headphone jack after the GBA SP.

They did it with the Game Boy Advance, too. The original was replaced with the SP, which was followed by the Micro.

I doubt it, personally. I think a huge part of the appeal of Minecraft to Microsoft was that it wasn’t already embedded in the Microsoft ecosystem. Having a product that’s played extensively by Apple, Google, etc. consumers seems like it would be a big draw. The only way I can see them benefitting from Microsoft

I don’t know about Fallout 4 (but I’d be surprised if it’s much different from Skyrim), but the Skyrim Unofficial Patch will not work under these restrictions. Arthmoor, the project manager, has confirmed this. It includes a number of texture, mesh, and script fixes, all of which would be classified as external assets

Scripts are external assets in Skyrim, at least (haven’t played around with Fallout 4 modding yet). They’re packaged externally from the plugins that appear to be the only files allowed on the PS4.

From “relationship.”

The Mario jump sound effects are the reason I won’t watch a SM64 speed run without muting the audio first.

Basically nothing. They let go all of their internal development studios (including Black Isle, responsible for Fallout) back in the early 2000s with the intention of going exclusively into publishing/licensing to overcome their ongoing financial troubles. That led to the license, and subsequently sale, of the Fallout

I think the rights to all of the old D&D games was always with the company that owned the license (Wizards of the Coast, these days). I know that Interplay hasn’t had anything to do with any of the recent remakes/remasterings of the old Infinity Engine games (both Baldur’s Gate games and the first Icewind Dale, so

They seem to be the same as the connector at the bottom of the Wii/Wii U remotes, so chances are the new gamepads are designed to be interchangeable with the classic controller models.

I was wondering if the thing had a proper cartridge slot, too. I can’t find any confirmation one way or the other, but I’m guessing no based solely on the apparent size of the thing. Going by the box art, for it to have a proper cart slot would mean that Nintendo managed to find a model with freakishly large hands.

Regarding Steam, this isn’t true. Most Steam games use Steamwork’s CEG (Custom Executable Generation) system, meaning that the game executable needs to communicate with the running Steam.exe before it will startup... but it’s not a requirement. There are a good number of games that available on Steam that are

Eh. I understand liking the gameplay, or the style, as I’m roughly the same age as Optimus_Mike and I do feel nostalgia for the era. But the actual graphics? Unlike the the sprites of the 8-bit and 16-bit eras, which have a certain minimalistic, stylized charm even to this day, the low-polygon, blocky graphics of the

The recent Fire Emblem games have classic/casual mode, yes, but they also have more traditional difficulty levels that govern the challenge of battles. You can mix and match the two as you please, so that you’re playing casual mode on the hardest difficulty, or classic mode on the easiest, etc.

It’s not that they can’t ever let anyone use the mark, even with permission. It’s that if they just hand out permission to anyone and everyone, it calls into question why they’d be wasting everyone’s time trying to claim an exclusive right to the mark in the first place.

It’s not that simple with trademarks. Copyright, sure, they can issue a blanket license to any and all comers. It’s their call. But trademarks need to be protected against genericization. If they just allowed anyone to use the mark, even with all the proper paperwork, that would indicate to the courts that they’re not