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Sean Daugherty
seancdaug

They clearly weren’t trying to “follow” the video games. The movie was a reimagining of the first game (borrowing a handful of concepts from later games): it literally cannot exist in the same universe as the games, even if it hadn’t changed around the town itself. If you went into the theater expecting a direct

I don’t hate the movies. And, perhaps sadly, they’re probably the best game-to-movie adaptations I can think of off-hand. And while the games are easily better, I can’t fault the filmmakers for going in a different direction for the films. For one thing, the actual nature of the town is revealed fairly slowly over the

The games weren’t, but the movies were. The game version of Silent Hill is a still-thriving resort town with an unfortunate history that some visitors happen to experience as a literal hell on earth. The movies went in a very different direction, depicting it as a now-abandoned blue collar mining town. I’d actually

Yeah, Centralia was mostly bulldozed once the state started getting serious about encouraging people to maybe not keep living on top of a never-ending coal fire. All that’s left is some disintegrating highway and the houses of the few holdouts who really don’t want tourists gaping at them.

Charles Martinet is a very nice man... but I’ve honestly never gotten comfortable with his Mario voice. I’m a firm believer that Mario should have a ridiculous Brooklyn accent, not a ridiculous Italian accent.

Yeah, he pops up every now and then in other video game voice acting roles. He did the voice of Paarthunax in Skyrim, for instance.

If I remember correctly, he used to have a small piece of his crashed space ship that he polished into a mirror. Because it’s from Krypton, it reflects his heat vision, instead of being melted by it. Comic book science, y’know?

If by “edits” you mean completely different stages that only broadly adhere to the same setting (world 1-2 is still underground, etc.), then yes.

On the subject of the on-disc songs from previous games, Harmonix has previously stated that an import feature will be available. It’s just not ready for the game’s launch.

It only ever appeared in Daggerfall, where, since we are talking about a late 1990s DOS-based game, it looked like pretty much every other city in the game: green grass, dark grey stone buildings, and pine trees.

Who’s moralizing? Again, you asked a question and I answered. Sheesh. Sorry for trying to help.

I don’t want you to do anything. You asked if there was another way to pay for it. There are, in fact, several other ways. You don’t like any of them? Fine. I can’t say I’m especially impressed by your oh-so-entitled attitude, but do what you please.

I buy the episodes from Amazon, where they show up about six hours after the BBC America airing. I believe they’re on iTunes as well.

BloodRayne was theatrically released, at least in some places. I know because I saw it in theaters. I expected it to be bad, don’t get me wrong, but I was hoping for “so bad it’s good.” What I actually got was an inexplicably turgid, boring movie, and what easily and dubiously qualifies as the worst movie Uwe Boll

It’ll probably be a temporary thing, exclusively for the crossover movie. Either that, or we’ll get a supersized jungle. King Kong meets Honey I Shrunk the Kids. Hollywood has done weirder things.

The same way Wile E. Coyote is still alive: cartoon physics.

You do it the standard superhero-team-up way. A misunderstanding causes the two to duke it out during the first two acts, before they team up to take down the actual villain of the piece.

Granting that Godzilla has grown in size over the decades (the standard line is that he’s grown along with the Tokyo skyline), even his smallest form has literally towered over every non-Japanese depiction of King Kong. When Toho got the rights to King Kong back in the 1960s, they got around the problem by making their

Remembrance of the Daleks was the first, honest-to-god *Dalek* story since the Pertwee era. The two Tom Baker serials and both of Eric Saward’s scripts were much more about Davros than his creations. When Ben Aaronovitch was brought on to write Remembrance, he was pretty much unfamiliar with the show, and wasn’t even

JNT wasn’t a show runner in the modern sense. The creative direction of the show was largely controlled by the script editor... and for much of JNT’s tenure as producer the show was saddled with Eric Saward. Saward wrote some okay scripts and did some good things for the show (bringing back Robert Holmes as a writer