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Sean Daugherty
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It really doesn't, though. You're no more "forced" to read a review based on a Yes/No score than you are forced to click through the Metacritic page to figure out why a given gave got a 6/10 rating (or whatever). The practical difference between Metacritic and Kotaku's reviews are that one offers 10 degrees of

That's a fair point. On the other hand, cancellations and delays are the only way the impact can be felt. It can just as easily be a case of third parties simply deciding not to develop for the system in the first place. Which is harder to pin down on any one reason, but I still think there's a combination of factors,

But the point is that is is failing to meet its sales forecasts. Any publisher who took Nintendo's word on how large the install base would be by this point would have been burned as a result. Granted, not so badly that a well-managed company couldn't shrug it off (40 million isn't chump change, by any stretch), but

Uh, no, they're not. They're mocking the system. Heck, they're not even mocking Nintendo itself, except by association. Console fans have a tendency to be way too sensitive about criticism directed at their favored systems, but this is absolutely no different that poking fun at a car company, or a fast food

Isn't the 3DS underperforming Nintendo's expectations, though? When Nintendo's yearly report was released a few months ago, the emphasis was on the poor sales of the Wii U, to be sure, but it was also pointed out that the 3DS wasn't doing as well as predicted. It was the hands-down winner in the dedicated handheld

That's just it, though: no one really seems to actively hate the Wii U. Most people are completely uninterested in (or even unaware of) it. Of course, the remainder are dominated by hardcore fans who are (in typical gaming fandom fashion) jumpily overprotective of an inanimate hunk of plastic and metal released by a

It's not great, but neither it is the worst thing I've ever seen. It does look better with the white-outline-on-black-background presentation on the Facebook image, though.

That last story (from Sam G. Levinson) is... eccentric, to be sure, but sounds relatively harmless. The other three customers profiled were both weirdly misinformed and hostile. This woman was just... a picky eater, I guess.

A good new manager, however, will be patient and at least make an effort to understand the last manager's way of doing things. Ultimately, if s/he wants to makes changes, that bit of knowledge and empathy ensures a more harmonious and efficient transition.

There's almost guaranteed to be some sort of corporate culture clash when it comes to a larger company absorbing a smaller one. The point is to minimize that friction and to smooth things alone. Microsoft, for all their problems as a company, is actually pretty good about doing that: not all of their acquisitions have

So what happened? It's tempting to characterize EA as a big bad villain that gobbles up studios just to ruin them, but reality is far less simple. EA bought Bullfrog in hopes of continuing to make successful, lucrative games, not because they wanted to shut the studio down.

You could try playing Morroblivion, a mod that does the same thing with Oblivion as Skywind is doing with Skyrim. But, honestly... I wouldn't bother. Unless you're playing The Elder Scrolls series for Bethesda's (relatively pathetic, IMO) storytelling skills, the only reason to play Morrowind is for the gameplay.

I suspect the Dagoth Ur model was a placeholder. When this same group did Morroblivion, they ran into trouble when they tried to import Morrowind's assets directly into the mod, because doing so breaks Bethesda's TOS. So, like then, they'll need to recreate everything that doesn't have a direct equivalent in Skyrim

I've repurchased a number of my older games from GOG. Often, it's just worth it to get them working on newer systems. Should I spend hours getting my original copy of Might and Magic IX working on my Windows 8 PC, or just spend the $2.50 sale price at GOG to get a pre-patched and confirmed working copy?

They're very good about ensuring compatibility with modern systems. For DOS games, or games supported by an emulator like ScummVM, they've figured out what configuration settings are appropriate (including more difficult to configure settings like network support). For older Windows games, they make sure everything is

That's actually how I do it on Windows, too. I don't see any reason to have 100 versions of the same DOSBox executable cluttering up my hard drive, and besides, I use a special version of DOSBox with better sound support. The way GOG structures the installation, the original DOS files are usually in an obvious

I don't think you understand. No one has suggested you run the Windows DOSBox under Wine (why would you do that?). The games use DOSBox. They are also, this being GOG, DRM free. DOSBox is just an emulator, so in order for the games to use DOSBox, the downloads would necessarily have to come with the original DOS

I think he's right, to some extent. Japan still dominates the handheld market, with both the 3DS and Vita being designed there. The set-top market is different, thanks to Microsoft and the Xbox family, as well as Nintendo's misfortunes with the Wii U. Most of the high-profile set-top games are produced by American or

I disagree that it's changed the way that games are designed. It could have done so, yes, but it didn't. I can think of no game where 3D is integral to the experience. It may be a nice aesthetic addition, but it's not like touch controls (which actually had less of an impact than I think Nintendo was planning back in

They can keep the 3D, as far as I'm concerned, as long as they can produce a screen that looks better with it off. My biggest complaint with the 3DS is that the top screen still has that ugly silver sheen and ghosting effect, even with the 3D dialed all the way down. The 3D itself does nothing for me: the effect can