scruff
Scruff
scruff

I understand that, but there is no reason for such an exponential jump, especially with patches. I think that a lot of games lack optimization.

I know that, but even post day 1 patches are huge now a days.

This is how I felt with Dragon Ball Z growing up. Naruto's manga felt rushed during the last 100 or so chapters. There are things that I still have questions about that I believe went unanswered, unless they were answered in the last movie.

These multi gig patches are killing me. Why are the patches so large now a days?

I had a love/hate relationship with this game growing up. The game is sitting on the shelf as we speak.

Punishments do nothing. Even when I was growing up, I took punishments as a joke, both at home and at school. It was after my mother went old school and whooped my ass that I started taking things more seriously.

They should swat the swatters with swatters. That'll teach them.

It's not only paypal. There are a ton of companies you could do this too including the TelCo's and to an extent the CC companies.

** Sorry. Double post.

Why would everyone be upset with all parties involved? The only people I could see people being upset with is the swat team and the swatter.

That rarely works. They usually get dragged back into doing the same thing either by their peers or they willingly go back to doing the thing that got them in legal trouble in the first place.

What i'm curious about is whether or not the person associated with the channel was a reviewer who received a copy or whether they bought it legit. Now before anyone mentions NDAs and other nonsense keep in mind that it is very easy to obtain copies of a game before release, especially if you live in a big

I'm sure this would look a lot different if it weren't such a pain to obtain certain amiibos.

The trade off shouldn't exist. The goal should almost always be 60 fps because of the reasons you stated (fluidity, responsiveness, etc.), but it is not what the gaming industry wants to do. Whether its for the "artistic" look, marketing (we already know that they don't always use in game assets for that), or because

Lens flare, rain drops, etc. They should not belong in most of these games. Even in third person shooter games it annoys me because it just makes me feel like im following the character with a camera on a steadicam.I feel that there are a few games that did it really well.

That's an incredibly good way to expose yourself to games. Those games set the bar pretty damned high.

I honestly don't think that game devs should be aiming for anything other than 60fps unless they understand why 30 fps or 24 fps makes a moving image look a certain way, and by the looks of it, most devs dont (this is my issue with The Order). They need to understand that dropping frame rates does not make something

I get that they're trying to say that 30fps is an "artistic" thing, but unless the game is compensating for it in some manner, I don't buy it. I'm not playing a movie.