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Color me impressed.

Still think these delays are bullshit and theyre probably trying to milk the next gen sales as much as possible. Also, seeing how the new consoles are x86/64, why are we still getting PC ports instead of PC being the helm of development?

Meant to say 2 days, not 2 hours. Dont know why I didnt catch that.

That is true. I guess its something we may never know. Maybe someone at Riot games knew something we didn't at the time of LoL's inception.

The RTS comparisons are based on the fact that MOBA's are technically a spin-off of the RTS genre in terms of a lot of the games goals and basic mechanics with a bit of pvp dungeon crawler mechanics here and there. And while the learning curve and environment is similar to that of a fighting game, ill still take the

Yeah, I don't like the genre enough to justify the time learning it. The only genre I took the time to learn was the fighting game genre and only after over a decade of playing have I gotten good to make an attempt to compete.

I like Forza, it was struck a good balance between arcade and simulator. Spent too many hours playing Forza 3. As far as Microsoft and the PC market, they're missing out on a huge market. They tested the waters with Alan Wake and that was profitable within 2 hours. I don't know if its the fact that they're worried

But thats only part of what a MOBA is. MOBA is a spin off genre of the RTS genre, which is why it was formerly referred to as an action RTS. That is also why a lot of MOBA's have a lot of resemblance with RTS games many gameplay elements like defending your base/destroying the opponents' in LoL.

For me they werent lol

I have. I've sunken countless hours into DOTA and LoL. Didnt really find them all too appealing after a couple dozen hours with each.

Now bring it to PC without GFWL or any other successor that MS might have planned.

Techincally, but MOBA's got a lot of random hype almost instantly after being spun off the RTS genre. I think it has a lot to do with the popularity of LoL and the fact that it's a free game that works on just about any computer you throw at it.

And that is my big issue with MOBAs a lot of people are saying its pick up and play and to an extent its not. It requires a lot of learning. As far as mastery though it it very highly Dependant on the team that's being played with.

I dont hate LoL or Dota, theyre just not for me.

Thats my my issue with MOBAs as well. Theyre dreadfully painful for me to watch. Smite I'll never be able to play because I don't own any consoles anymore, but hearing that it has some similarities to unreal is pretty cool (spent too many hours playing that game lol)

For me it was about a month as well

I could see that, but you can also experience high level competition from both genres you described too. Both communities are still going strong, I guess the only caveat being that a lot of high level play is done in person in the FGC.

Sounds like a fighting game to me lol.

Yeah, also played 2 of the biggest MOBA's and still didn't see the big deal with it.

The thing is that I spent a good 30+hrs playing LoL and Dota with people I know and did not enjoy it in the least. It felt like a stripped down RTS with a higher than normal learning curve. I guess it isn't the genre for me.