savilo
Savilo
savilo

Yeah, the store clutter is a bit much. I wish they'd group releases by game in a single tile. I was surprised to see Evolve be a full $70 (in Canada) game and release all the sort of DLC I'd expect to see from a Free-to-Play or at least lower-priced admission. It looks mostly like skins and such, so I guess most

That was a good comment and I totally agree with you but the point is that game company's cutout things on disc and put a price tag on it. Like with Evolve, I looked at the Xbox store to see if It looked good and I all I could see was DLC and that turned me off and the worst part was it was on day 1. I would buy the

Free2play MMORPGs are a bigger plague. They intentionally gut the game play and restrict core features of the game to only paying customers. I understand if completely NEW content and areas are restricted to subscribers as they are the ones who are paying for that content but to intentionally block launch date content

Technology and the industry has changed way too much to pass judgment based on past successes. Even modern games that are one in a billion success stories get overused as examples of what everyone should do. I'm sure everyone would do it if they could manage the sales numbers of Minecraft, Witcher 2 or whichever game

i love dlc's but what i hate is when dlc is as expensive as the original game like in sims 3

A good perspective I hadn't really considered before. It still doesn't justify day one DLC, that is clearly content that could have been included in the base game and they're just trying to nickel and dime you. When it's done this way though, that makes sense. It allows gamers who love a game to come back to and

So why should you care if me and my developer friends are able to stay employed? Because it directly translates to better games for you.

"So why should you care if me and my developer friends are able to stay employed? Because it directly translates to better games for you."

Wardell has seen that, for his peers, "before DLC took off, you laid off lots of people" upon launching a game. "You really had no choice."

As Wardell puts it "DLC is probably, more than any other single factor, improving the quality of life of working at a game studio." This increased quality of life for us game developers directly improves the quality of the games we are able to make for you.

DLC CAN be a good think to expand a game you like playing and you want more out of it, unfortunately most DLC is just being created to scam you, making a quick buck, that's why DLC is becoming more and more seen as one of the plagues of this industry in the gamers eyes, because its abuse becomes overwhelming.

Too bad it's like TotalBiscuit said - most DLC simply os shit these days. If your shitty DLC keeps your shitty company afloat, what's the point?

In the end, this is a service industry. DLC should serve the customers first and help the industry SECOND.

I, as a customer, will gladly cough up dollars in your palms. Just

"On-disc or day 1 DLC is just greedy." wrote one gamer, expressing a popular opinion that DLC is part of the nickel and diming infecting modern gaming.

As Wardell puts it "DLC is probably, more than any other single factor, improving the quality of life of working at a game studio." This increased quality of life for us game developers directly improves the quality of the games we are able to make for you.

I've spent over $2200 on DLC for the Rock Band franchise, which is 14 full games' worth of songs (at $2 each, minus some pack discounts and sometimes $1 songs). Not to mention I've gotten every Guitar Hero game, including the 4 games released in 2009 that were each $60.

you know what else helps the developers fund games trying to make good fun games that dont have high paid actors in them and super high tech cgi bull make a lower cost game that doesnt go over the top and stop charging me 60$ for an incomplete game an 20$ in the dlc to finish it dlc is one thing for cool new costumes

DLC can be good or it can be bad, it is how the company uses the feature. Good examples are when the DLC extends the gameplay or adds a new wrinkle to it. Dragon Age: Origins is a great example of both. Dragon Age: Origins - Awakening was DLC done like the old expansion pack. It offered a new area with it's own

"As Wardell puts it "DLC is probably, more than any other single factor, improving the quality of life of working at a game studio." This increased quality of life for us game developers directly improves the quality of the games we are able to make for you."

I was just going to comment about this. Back in the day expansion packs for PC games were great and fairly cheap. I remember picking Balance of Power for X-Wing vs Tie Fighter or Mysteries of the Sith for Dark Forces 2. They were essentially entire campaigns or stories on top of the existing game. and from what I

This used to be called "Expansion Packs", and often provided entire full-length campaigns to games. These days, DLC costs the same as expansion packs but provides a tiny percentage of what we used to expect.